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Halo Xtreme Edition: One of the last Xbox Halo map packs
Posted: Sun Sep 26, 2004 9:41 pm
by Spartan III
Halo Xtreme Edition
There isn't many details so far, but it's going to be a little like the popular map packs, NMP and CXE. Except less mods, and more maps. NMP is awesome, but on v1.1, the only flaws i noticed is too many Blood Gulch mods. I want almost all of the maps to be new maps.
This will be PAL...but, that's where my plan kicks in. I am trying to make it very compatible for NTSC, and i might be able to just use bloodgulch for all the new maps! Wouldn't that be great? I'd release a NTSC-->PAL for bloodgulch and for the default.xbe.
The only gripe is that i've not got too many maps done so far, cause i'm the only one on the team as of now. But anyone who can make good maps out of blocks, or throughout any method is more than welcome, and if you are NTSC, i can send you everything neccesary to make it a PAL mod, and like i said, NTSC users will easily be able to play it anyway.
So, anyone interested. I'm looking at people that are willing to be creative with their maps.
Posted: Mon Sep 27, 2004 11:10 am
by Spammy
I think the only difference between NTSC and PAL maps is the build number.
Posted: Mon Sep 27, 2004 1:53 pm
by rabiv88
Sounds like a kool idea, but ive got too much stuff on my hands as of now
Posted: Mon Sep 27, 2004 1:55 pm
by Spartan III
This will use PPF's so you'll need the PAL mapfiles. A converter will be provided.
Now here is a preview of a map that's gonna be included, called
accuracy. Keep in mind the map isn't 100% complete. It will be a crazy map for all gametypes, as there is a gap to jump which seperates the two bases. There's a tower in the middle too and towers at each base. Sorry the pics are from Sparkedit, don't have vid capture card.
The inside of one of the bases, where the Warthogs are stored.
This shows the middle jump and the tower.
The view you'll get from a sniper tower.
The bridge in the middle and inbetween the jump.
I hope you like what's made of this map so far....
Posted: Mon Sep 27, 2004 1:59 pm
by rabiv88
So far it looks sweet... Keep up the good work
Posted: Mon Sep 27, 2004 3:11 pm
by TigerHawk
I made a mod sort of similar to this, but never released. The hard part is figuring out what to do with the hogs; spawn or make a wall? Cause its inevitable theyre going to fall off. You can make them spawn by editing the dependancy in the metadata of a weapon, powerup, or anything that spawns.
Posted: Tue Sep 28, 2004 12:30 am
by Spartan III
Thanks for the nice comments, tonight i'm going to try and remake the PS1 Metal Gear Solid VR training in a Halo map, with the green blocks.
Also, i feel like recreating a Sonic level with blocks, could work. I've always thought about this idea and didn't get inspiration from that Sonic Mapping Team.
Oh, and Tigerhawk, on this level you are going to have to enjoy the vehicles at the start, because there's one hell of a weapon that's hard-ish to get to, but will blow the vehicles off. I'm not gonna make them spawn, don't want ANY lag.
Posted: Tue Sep 28, 2004 8:14 am
by Spartan III
96 views and no replies?
Posted: Tue Sep 28, 2004 11:32 am
by Scotty
Good job Spartan III. PAL is in need of some good mappacks. If you want any help with any of the maps pm me.
Posted: Fri Oct 01, 2004 11:33 am
by adamscybot2
new news. Spartan has just joined
www.xboxmods.tk with me.
Were now working together on the map pack. Expect the best map pack for halo pal.
Posted: Sat Oct 02, 2004 1:11 am
by Spartan III
adamscybot2 wrote:new news. Spartan has just joined
www.xboxmods.tk with me.
Were now working together on the map pack. Expect the best map pack for halo pal.
Yeah, i'm sure it will be! I'm working on a map which'll involve the Pelican right now. Anyone know how to make the Pelican kill players when it lands on them?
Posted: Sat Oct 02, 2004 8:25 am
by mrhyperpenguin
it should be the [coll] just mess around and maybe you'll find it
but if your doing a block mod and no bsp is involved, you should always inject the ui.map bsp, becuase its blank and should reduce lag if any (or d40 space)
Posted: Mon Oct 04, 2004 1:57 pm
by quartern8
TigerHawk wrote:You can make them spawn by editing the dependancy in the metadata of a weapon, powerup, or anything that spawns.
Where exactly (which dependacy) would you have to change in order for this to happen? And then would the hog spawn if your in it? Would it spawn in the same place over and over again until the lag becomes unbeareable (100 hogs)?
Posted: Mon Oct 04, 2004 4:55 pm
by mrhyperpenguin
yes it'll lag after a while,, and any change any itmc meta dependency to vehi - warthogs
Posted: Tue Oct 05, 2004 3:11 pm
by c_m77
Sounds great guys...such a good idea and we PAL modders have been waiting for someone to stand up and take on a project like this!!!
Good luck, please keep us all posted!!
Posted: Tue Oct 05, 2004 6:59 pm
by peabnuts123
man did i wish i was ntsc, but now , i would rather this map pack.
Posted: Wed Oct 06, 2004 11:09 am
by adamscybot2
Were on fromnt page guys!
Posted: Wed Oct 06, 2004 6:36 pm
by peabnuts123
lol took ya, heh
Posted: Wed Jan 26, 2005 7:09 am
by Prisoner Riddick
adamscybot2 wrote:new news. Spartan has just joined
www.xboxmods.tk with me.
Were now working together on the map pack. Expect the best map pack for halo pal.
Hiya,
I'm new to all this (I mean the Halo Map Packs) and I'm desperatly trying to find some good PAL map packs. Could you direct me to some? Thanks!
I'm also really looking forward to that Map Pack you're working on Spartan! Keep up the good work!
Posted: Wed Jan 26, 2005 8:27 am
by maca_ยง
Either go to the site you quoted or check out the
Files Forum, then go to the Xbox section(s).
You have to be a registered user there to be able to download whatever.