Halo Xtreme Edition: One of the last Xbox Halo map packs
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Halo Xtreme Edition: One of the last Xbox Halo map packs
Halo Xtreme Edition
There isn't many details so far, but it's going to be a little like the popular map packs, NMP and CXE. Except less mods, and more maps. NMP is awesome, but on v1.1, the only flaws i noticed is too many Blood Gulch mods. I want almost all of the maps to be new maps.
This will be PAL...but, that's where my plan kicks in. I am trying to make it very compatible for NTSC, and i might be able to just use bloodgulch for all the new maps! Wouldn't that be great? I'd release a NTSC-->PAL for bloodgulch and for the default.xbe.
The only gripe is that i've not got too many maps done so far, cause i'm the only one on the team as of now. But anyone who can make good maps out of blocks, or throughout any method is more than welcome, and if you are NTSC, i can send you everything neccesary to make it a PAL mod, and like i said, NTSC users will easily be able to play it anyway.
So, anyone interested. I'm looking at people that are willing to be creative with their maps.
There isn't many details so far, but it's going to be a little like the popular map packs, NMP and CXE. Except less mods, and more maps. NMP is awesome, but on v1.1, the only flaws i noticed is too many Blood Gulch mods. I want almost all of the maps to be new maps.
This will be PAL...but, that's where my plan kicks in. I am trying to make it very compatible for NTSC, and i might be able to just use bloodgulch for all the new maps! Wouldn't that be great? I'd release a NTSC-->PAL for bloodgulch and for the default.xbe.
The only gripe is that i've not got too many maps done so far, cause i'm the only one on the team as of now. But anyone who can make good maps out of blocks, or throughout any method is more than welcome, and if you are NTSC, i can send you everything neccesary to make it a PAL mod, and like i said, NTSC users will easily be able to play it anyway.
So, anyone interested. I'm looking at people that are willing to be creative with their maps.
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This will use PPF's so you'll need the PAL mapfiles. A converter will be provided.
Now here is a preview of a map that's gonna be included, called accuracy. Keep in mind the map isn't 100% complete. It will be a crazy map for all gametypes, as there is a gap to jump which seperates the two bases. There's a tower in the middle too and towers at each base. Sorry the pics are from Sparkedit, don't have vid capture card.
The inside of one of the bases, where the Warthogs are stored.
This shows the middle jump and the tower.
The view you'll get from a sniper tower.
The bridge in the middle and inbetween the jump.
I hope you like what's made of this map so far....
Now here is a preview of a map that's gonna be included, called accuracy. Keep in mind the map isn't 100% complete. It will be a crazy map for all gametypes, as there is a gap to jump which seperates the two bases. There's a tower in the middle too and towers at each base. Sorry the pics are from Sparkedit, don't have vid capture card.
The inside of one of the bases, where the Warthogs are stored.
This shows the middle jump and the tower.
The view you'll get from a sniper tower.
The bridge in the middle and inbetween the jump.
I hope you like what's made of this map so far....
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Thanks for the nice comments, tonight i'm going to try and remake the PS1 Metal Gear Solid VR training in a Halo map, with the green blocks. Also, i feel like recreating a Sonic level with blocks, could work. I've always thought about this idea and didn't get inspiration from that Sonic Mapping Team.
Oh, and Tigerhawk, on this level you are going to have to enjoy the vehicles at the start, because there's one hell of a weapon that's hard-ish to get to, but will blow the vehicles off. I'm not gonna make them spawn, don't want ANY lag.
Oh, and Tigerhawk, on this level you are going to have to enjoy the vehicles at the start, because there's one hell of a weapon that's hard-ish to get to, but will blow the vehicles off. I'm not gonna make them spawn, don't want ANY lag.
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new news. Spartan has just joined www.xboxmods.tk with me.
Were now working together on the map pack. Expect the best map pack for halo pal.
Were now working together on the map pack. Expect the best map pack for halo pal.
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Yeah, i'm sure it will be! I'm working on a map which'll involve the Pelican right now. Anyone know how to make the Pelican kill players when it lands on them?adamscybot2 wrote:new news. Spartan has just joined www.xboxmods.tk with me.
Were now working together on the map pack. Expect the best map pack for halo pal.
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Where exactly (which dependacy) would you have to change in order for this to happen? And then would the hog spawn if your in it? Would it spawn in the same place over and over again until the lag becomes unbeareable (100 hogs)?TigerHawk wrote:You can make them spawn by editing the dependancy in the metadata of a weapon, powerup, or anything that spawns.
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Hiya,adamscybot2 wrote:new news. Spartan has just joined www.xboxmods.tk with me.
Were now working together on the map pack. Expect the best map pack for halo pal.
I'm new to all this (I mean the Halo Map Packs) and I'm desperatly trying to find some good PAL map packs. Could you direct me to some? Thanks!
I'm also really looking forward to that Map Pack you're working on Spartan! Keep up the good work!
Either go to the site you quoted or check out the Files Forum, then go to the Xbox section(s).
You have to be a registered user there to be able to download whatever.
You have to be a registered user there to be able to download whatever.