HHT4 errors x_x

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Spartan III




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HHT4 errors x_x

Post by Spartan III »

I can usually save recursively fine, but when it comes to injecting i get some error message and i've never been able to inject anything so far. Any suggestions? :(
Last edited by Spartan III on Sun Sep 26, 2004 9:43 pm, edited 1 time in total.
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Stinger77s




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Post by Stinger77s »

I use to get a error injecting all the time, for some reason when I didn't have something highlighted in the tags before I hit inject it would give an error. Now I just make sure I always highlight that top tag then hit inject and I haven't had a problem since then. Hope this works for you, its simple I know but I was having the same problem.
Spartan III




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Post by Spartan III »

I'll try it, if it works, i'll thank you forever.
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swese44




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Post by swese44 »

Hey. Did you change anything at all before you injected? I've found that with HHT4 you gotta inject everything BEFORE you adjust anything else with the map. I couldn't tell you why, but that's just the way it is.
Spartan III




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Post by Spartan III »

I did it on a fresh BG map.
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swese44




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Post by swese44 »

Hey I just remembered something else, might help u might not. When I have other things running on my computer HHT4 tends to give me errors more. You might try closing everything else down before you reinject. It's just an idea, it seems to help me a little.
Spartan III




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Post by Spartan III »

Oh trust me, i tried that. Well, i'll try all the other methods for HHT4 later.
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XxBAOxX





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Post by XxBAOxX »

if youre trying to inject a meta tag recursively while it has a bunch of dependecies then that might be the problem....ive noticed the same error....alls i do is inject everything with hht4 manually....works perfectly fine when i do that....for instance....if i was trying to inject a veh tag i would inject all the btm, the proj, the effect ...blargh blargh....one by one...and then inject the vehicle tag afterwards.....i dont know why but this is the only way that it works for me......cLuis is commin out with hht5 soon hopefully so this will all just be another bad dream.....thanx for all your hrd work dude....props to cLuis, everybody... :P


=edit= first youd have to save the meta recursively in order to get all the necessary dependencies (inlcuding bitmps, models n such)
Stinger77s




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Post by Stinger77s »

I give my props to Cluis, I love using HHT for just about everthing if only it had the standard bitmap injection like HMT and sbsp injection like Xinject it would probably be the only program I used.
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Post by XxBAOxX »

well....maybe there's a little "whats new in hht5" somewheres we dont know about yet.....ive only heard bits and peices of what other people say cLuis is doin to the genie in a bottle program (hht5)...i wanna use it already...lol :D
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Post by Stinger77s »

Yeah I know what you mean, I can not wait to get my hands on it!
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Post by pokecancer »

i believe that if you meta swapped some offsets it can mess it up. try linking vehicles and scenery directly from the scenario by changing the scenario's dependencies. for instance, if you swap the boulder with a piece of new scenery, it will show up in se and in game and you won't have to meta swap. the map file is more maintainable this this way too.
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Post by swese44 »

Ya he said he's workin with a fresh BG cache though. Kinda weird.
tat2ed





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HHT v.4 - Application Error

Post by tat2ed »

This error wont even let me open the program. What can I do?
Spartan III




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Re: HHT v.4 - Application Error

Post by Spartan III »

Tat2ed wrote:This error wont even let me open the program. What can I do?
Sure you have the .NET framework?
Stinger77s wrote:I use to get a error injecting all the time, for some reason when I didn't have something highlighted in the tags before I hit inject it would give an error. Now I just make sure I always highlight that top tag then hit inject and I haven't had a problem since then. Hope this works for you, its simple I know but I was having the same problem.
Tried it, didn't work. :-(
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CLuis




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Post by CLuis »

XxBAOxX wrote:well....maybe there's a little "whats new in hht5" somewheres we dont know about yet.....ive only heard bits and peices of what other people say cLuis is doin to the genie in a bottle program (hht5)...i wanna use it already...lol :D
Heres a tad bit of info.

So far all this works
-Rebuilding, Yes you heard right, Rebuilding XBOX maps is now possible
-FASTER Recursive Injection (About 100000x Faster)
-Progress Bar on Injections and Rebuilds
-Improved Sound Injection and Extraction (wierd crackilng noises with hog and tank are fixed)
-Drag recursively saved meta onto the tag list from Explorer and HHT will recursive inject it
-Way better than before!

Heres a rebuilt map so all u ppl know im not bullshiting and a pic of the progress bar. It took 3:53 mins to rebuild this map that im giving u ppl, hmm now think about it, a map with 1752 tags takes 3:53 mins, how long would a weapon or vehicle tag? MERE SECONDS! THATS THE ANSWER!
(on a P4 2.7 ghz, 512 mb DDR ram)

Heres a picture of the progress bar that goes along with this rebuilt map
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This map has the following modifications
-Banshee, Rocket Hog, and Plasma Cannon added
-Scorpion, Ghost, Flamethrower, and Grav Rifle removed

http://hht.hxbdev.org/bloodgulch.rar <-- theres the map, enjoy!

-CLuis
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Post by martijn »

:shock:

Cant wait, any idea how much time you need before releasing? :wink:
And will it include a tutorial?

martijn
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TheTyckoMan




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Post by TheTyckoMan »

wow can't wait!
CLuis wrote:Heres a rebuilt map so all u ppl know im not bullshiting
now who besides noobs would say that you are lying?
ps: thanks for the map :)
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Post by swese44 »

I don't think anyone needs proof, but thanks for the teaser map :) Can't wait can't wait can't wait...
Spartan III




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Post by Spartan III »

Now all we need to do is remove the 3 weapon limit.

CLuis, do you know what's caused my bug? It will only let me recursive inject stuff that has no dependencies which is pointless anyway!
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