manual building xbox mapfiles (might be possible)
Posted: Sun Sep 19, 2004 5:09 pm
ok, here are some tutorials that grendiac wrote for background knowledge
Tutorial on mapfiles: Installment #1
Tutorial on mapfiles: Installment #2
Tutorial on mapfiles: Installment #3
so as you sould of read, the map files is structured, header > bsp > raw data > index > meta's
now you can choose where the raw data, index, and meta goes (maybe bsp, but i dont know how)
so for whatever map your expermenting with (im usuing wizard) open it in hht v4, and add the bsp offset (800 in hex , 2048 in dec) plus the bsp size (note: bsp size is in dec) we want to keep the bsp
example 2048+552960=555008 (87800 in hex)(for wizard)
so open wizard in hdd hex editor, control+i or edit > fill
leave ASCII empty, for bytes put 00, and check the bottom box (from) and for the first offset put 87800, you can leave the second one empty
open your map in HXE 3.0 and go to tools > map info, change the INDEX OFFSET and EOF POSITION to 87800. save changes and quit HXE
it may or may not give you an error, if so then restart
open wizard in hht v4,"index was outside the bounds of the array", just click continue
recursively save a bsp and recursively inject the bsp in to wizard
if it gives you an error "non negative number required, parameter name: count" then just click quit and try to inject again, it should work
this is were i get stuck, where do i go next?
i need to know what meta's do i need to run the map file?
bipeds, scenario, game globals...
Tutorial on mapfiles: Installment #1
Tutorial on mapfiles: Installment #2
Tutorial on mapfiles: Installment #3
so as you sould of read, the map files is structured, header > bsp > raw data > index > meta's
now you can choose where the raw data, index, and meta goes (maybe bsp, but i dont know how)
so for whatever map your expermenting with (im usuing wizard) open it in hht v4, and add the bsp offset (800 in hex , 2048 in dec) plus the bsp size (note: bsp size is in dec) we want to keep the bsp
example 2048+552960=555008 (87800 in hex)(for wizard)
so open wizard in hdd hex editor, control+i or edit > fill
leave ASCII empty, for bytes put 00, and check the bottom box (from) and for the first offset put 87800, you can leave the second one empty
open your map in HXE 3.0 and go to tools > map info, change the INDEX OFFSET and EOF POSITION to 87800. save changes and quit HXE
it may or may not give you an error, if so then restart
open wizard in hht v4,"index was outside the bounds of the array", just click continue
recursively save a bsp and recursively inject the bsp in to wizard
if it gives you an error "non negative number required, parameter name: count" then just click quit and try to inject again, it should work
this is were i get stuck, where do i go next?
i need to know what meta's do i need to run the map file?
bipeds, scenario, game globals...