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How the halo xbe works
Posted: Tue Sep 14, 2004 5:20 pm
by python_023
Im interested to know how the halo xbe uses the magic and the tags in the map file. I dont understand how it can know exactly where each tag is and then where its meta is, etc. etc. I know it has something to do with the magic of the map, but how can it go to the proepr spot so quickly?
a link or description would be most welcome
thanks
python
Posted: Tue Sep 14, 2004 5:53 pm
by rabiv88
www.google.com i personally dont know/really care about that, so i suggest asking google....

Posted: Tue Sep 14, 2004 6:15 pm
by mrhyperpenguin
^ spam ^

(wink wink)
well i do remeber someone saying
someone awhile ago wrote:someone complete tore apart the .xbe
means someone studied about it
so something might be out there
for starters search for biped in the xbe, it will lead to dpib, you already know that is what the map file usues
so search for idents magic's maybe that'll lead you to where
take a look at some scripts, try to get em to work that would r0x
i think it was allister
Posted: Thu Sep 16, 2004 4:19 pm
by Evil Cortana
I was looking around in MP maps, and found something called Cyborg\melee WTF is up with that?
Posted: Thu Sep 16, 2004 4:37 pm
by Spammy
Ye I was looking in the XBE and found a thing about Sapien
Posted: Thu Sep 16, 2004 5:29 pm
by python_023
lol thats all interesting .. sapien in the xbe lol
but what iwas really looking ofr, i know i read about it somewhere, was the reason tehy use "magic", and how they parse the map for the tags.
any help here m8s?
thanks
python
Posted: Fri Sep 17, 2004 4:59 am
by Spammy
Well, it finds the tags by looking at an index of the tags that is in the map. And, in some of those tags, there are reflexives(pointers to offsets in the file) that the game uses the magic to calculate.
Posted: Fri Sep 17, 2004 3:27 pm
by python_023
yes yes i know
i foudn the source anyways....it was gren's tuts on the mapfile
thanks tho anyways
python