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Injecting new weapons, and collision model creation

Posted: Sun Sep 12, 2004 2:27 am
by Scotty
Is it yet possible, to create a .obj file on 3dsmax or milkshape, and then inject it into a map, creating a new weapon without overwriting anything, so you don't have limits of verticies and indicies?
Also how were things like the ultrablock created, with a new collision model? How do you create them. Can anyone help?

Posted: Sun Sep 12, 2004 6:37 am
by rabiv88
No not yet... About the collision model, there is a tut around here (I think) that explains what you have to do

Posted: Sun Sep 12, 2004 8:15 am
by TheTyckoMan
scotty wrote:is it yet possible, to create a .obj file on 3dsmax or milkshape, and then inject it into a map, creating a new weapon without overwriting anything, so you don't have limits of verticies and indicies?
Also how were things like the ultrablock created, with a new collision model? How do you create them. Can anyone help?
This is how they did it
http://www.halomods.com/forums/viewtopic.php?t=10485

Posted: Sun Sep 12, 2004 8:34 am
by Scotty
thanks guys. rabiv88, could you point me towards that tut, i can't find it.

Posted: Sun Sep 12, 2004 11:20 am
by rabiv88

Posted: Mon Sep 13, 2004 12:47 pm
by Scotty
cheers, looks really complicated tho. :?