Is it yet possible, to create a .obj file on 3dsmax or milkshape, and then inject it into a map, creating a new weapon without overwriting anything, so you don't have limits of verticies and indicies?
Also how were things like the ultrablock created, with a new collision model? How do you create them. Can anyone help?
Injecting new weapons, and collision model creation
- TheTyckoMan
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This is how they did itscotty wrote:is it yet possible, to create a .obj file on 3dsmax or milkshape, and then inject it into a map, creating a new weapon without overwriting anything, so you don't have limits of verticies and indicies?
Also how were things like the ultrablock created, with a new collision model? How do you create them. Can anyone help?
http://www.halomods.com/forums/viewtopic.php?t=10485
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