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how do u shoot vecails

Posted: Tue Sep 30, 2003 9:02 am
by Gil27
How do you shoot vehicles? I followed the tut from mace but it just shoots regular bullets. Can someone please help me.

Posted: Tue Sep 30, 2003 9:07 am
by SourceGuy
Is that for single or multiplayer?

If it's for single player just change the projectiles of a gun to a vehicle's offset.

Posted: Tue Sep 30, 2003 9:08 am
by Gil27
multi

Posted: Tue Sep 30, 2003 10:15 am
by SourceGuy
there it gets complicated... :D you should ask mace

Posted: Thu Oct 02, 2003 12:14 pm
by Aztec
Well, All you have to do is find the weapon structure. After that, find the reference to the projectile, and change jorp to ihev, then under that change the identifier of the projectile to the identifier of the warthog (or whatever else) And you should be rollin'. :D

Posted: Sat Oct 18, 2003 9:10 am
by Allister
How the hell do we find the "Weapon structure"... Where is jorp and ihev and then just change the AR Bullet projectile to the Vehicle?

Posted: Sat Oct 18, 2003 11:41 am
by SourceGuy
hehehe :p

Posted: Thu Oct 23, 2003 9:03 am
by Aztec
:roll: Well, I helped MaCeGaC with a warty shooting tutorial a while back, I'll ask him when I see him where he's hosting it.

Posted: Thu Oct 23, 2003 12:44 pm
by icanttype
SHOOT VEHICLES FROM ANY GUN IN ANY MULTIPLAYER LEVELS!!!!
-BY MACEGAC - who brought you the very first Flamethrower and Gravitygun tutorial!

_=CREDIT TO AZTEC FOR HELPING ME ON THIS THNX MAN!!! =-

Ok, in order to do this you should learn and study the Vehicles in Non-Vehicle Maps tutorial.
The example used in this tutorial is a Rocket Launcher which will shoot out Warthogs in Bloodgulch.

The steps:

1) Get the output file for bloodgulch (I suggest one with identifiers)

2) Look for the Rocket Launcher projectile identifier, eg:

=== INDEX ITEM 1136 === (0x2344424)
Tag class 0: 'proj' Projectile
Tag class 1: 'obje' Object
Tag class 2: ''
Identifier: 0xE5E40470
Filename Offset: 37048739 23551A3
Offset: 43112916 291D9D4
Raw Offset: 809883D4
Filename: weaponsrocket launcherrocket
> === END INDEX ITEM 1136 ===

3) Take Identifier: 0xE5E40470 and reverse the numbers in pairs. 0xE5E40470 would reverse to 7004e4e5 (don't include 0x) You may also add spaces in-between pairs of numbers which usually will make them hex editor/people friendly---> 70 04 e4 e5

4) Now search for that value you just obtained. In the hex editor, you should find the string JORP by itself. Once you find JORP, go back to your output list..

5) Now find the identifier for the Warthog, eg:

=== INDEX ITEM 611 === (0x2340284)
Tag class 0: 'vehi' Vehicle
Tag class 1: 'unit' Unit
Tag class 2: 'obje' Object
Identifier: 0xE3D70263
Filename Offset: 37027828 234FFF4
Offset: 42156904 2834368
Raw Offset: 8089ED68
Filename: vehicleswarthogwarthog
=== END INDEX ITEM 611 ===

And reverse the identifier like you did above. So 0xE3D70263 would reverse to 6302d7e3 (add spaces if you want---> 63 02 d7 e3)

6) Now replace the reversed identifier value of the Rocket Launcher (7004e4e5) to the Warthog's identifier value (6302d7e3)

7) Now remember that string JORP ? In the hex editor, replace JORP with IHEV.

8) SAVE! MAKE SURE IT SAVES. I had trouble with saving, so I included this as a step.

9) Now after you've SAVED(!!!), upload modified cache file to your Xbox and have fun!

_=CREDIT TO ZECHSGX FOR PROOFREADING THIS, THNX MAN!!! =-

there you go its at http://forums.xbox-scene.com/index.php? ... ntry688018 on x-s forums

Posted: Fri Oct 24, 2003 8:30 am
by Aztec
Hey thanks Icanttype. :D

Posted: Thu Nov 20, 2003 3:11 pm
by Allister
I did all this stuff and I still shoot regular bullets!!!! Are there limitations on what version of Xbox you need? Whats going on?

Posted: Thu Nov 20, 2003 3:14 pm
by Hivemind
hey, stop swearing.. there is no need, absolutely none, if your using hex workshop and u have version 3 or 4 it tends not to save over a file and you should use save as then paste over it, no swearing... jeez calm down

Posted: Thu Nov 20, 2003 3:15 pm
by Allister
Sorry I'll fix that.. I thought they put *'s where there were swears... :roll: :oops:

Posted: Thu Nov 20, 2003 3:17 pm
by Hivemind
rite, thx, just make sure ur actually saving it.. cause my hex editor had a problem.. till i fixed it.. with a newer version.. thats y i kno

Posted: Thu Nov 20, 2003 3:34 pm
by Allister
Yeah but I do hex editing all the time... But nothing doesn't save... This is the only thing I have problems with... I even check it after I've saved it and it says everything is the way you guys say it should... hmmmmmmm.

Posted: Thu Nov 20, 2003 3:39 pm
by Hivemind
make sure your using the correct weapon, and make sure u find all offsets not just one...

Posted: Thu Nov 20, 2003 3:56 pm
by Allister
I am... :( :cry: Why...... WHY!!!!!!!........ :cry:

Posted: Thu Nov 20, 2003 4:05 pm
by Hivemind
im really not sure then.. did you change the jorp to ihev? and switch around all offsets... ??

Posted: Sat Nov 22, 2003 9:32 am
by Allister
Yupo... I have no clue whats going on... :D :lol: :) :( :cry: