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Strafe and Diagonal Movement for Injected Bipeds

Posted: Thu Sep 09, 2004 2:44 pm
by swese44
After I inject a biped into BG, say a Hunter, how can I give it a full range of motion? Like being able to strafe and run diagonally. I think it was Allister who did it with Elites, so how is it done and is it possible to do it with other bipeds?

Thanks.

Posted: Thu Sep 09, 2004 5:02 pm
by mrhyperpenguin
its all in the bipd, maybe you can giv the effects of the elite to the mc bipd

Posted: Thu Sep 09, 2004 10:55 pm
by AUSSIE_SPARTAN
I thought movements in the animation trigger. Ask the person who fixed the grunts in bg so they walked like a cyborg.

Posted: Fri Sep 10, 2004 12:10 am
by swese44
Ya, it is in the animation trigger. It's not showing me the dependencies I need to swap I guess, and if I switch the whole animation trigger then you can walk in all directions, but unless you're going forward there's no animation, just stands up stiff and glides around. Hmmm.

Posted: Fri Sep 10, 2004 5:17 am
by seagoat
replace the mc model with the injected bipeds model and it can strafe, i think it looks weird cuz there is no animation for it built into the model

Posted: Fri Sep 10, 2004 10:26 am
by swese44
Exactly