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reversing force. is it possible?

Posted: Mon Aug 16, 2004 5:47 pm
by acyd
is it possible to use pull forcesomething instead of push force?
EX: you shoot someone with rocket launcher and instead of blowing him back it pulls him closer to you.

Posted: Mon Aug 16, 2004 5:58 pm
by maca_ยง
Nah man I don't think you can. I tried this with a friend and the only way to get someone closer to you is to shoot behind them and make them fly over...

Posted: Mon Aug 16, 2004 9:55 pm
by RunningRiot
You know how you would test this without asking in the forum?

Try it!

Go into HMT and put a negative value in for the force. I imagine force is stored as a float, which can be a negative value. Only thing is, does the engine calculate a negative force correctly? Try it!

-RunningRiot

Posted: Tue Aug 17, 2004 7:03 am
by acyd
what do u mean as a float??? I tried putting negative force on the plasma rifle under damage tag and it didn't work.

Posted: Tue Aug 17, 2004 10:40 am
by RunningRiot
I meant that the value for Force in the map file was a floating point decimal, a type of number that can have a +/- sign, 7 digits of precision, and an exponent.

If you have already tried a negative value of some kind, then I'm pretty sure there is no way to do it, save rewriting the code in the XBE (which you aren't going to be able to do, sorry :P)

-RunningRiot