skinning: what to do next

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acyd





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skinning: what to do next

Post by acyd »

1.I just downloaded photoshop cs trial how do I put the .dds plugin into photoshop??? I don't see a plugin folder. Am I using the right version??
2. how do get the object I want to skin into photoshop???
3. are there any alternate methods of skinning. like with a program that is free.
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maca_§




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Post by maca_§ »

1. Are you sure it dosn't have a plugin folder?
2. Go to HMT and unfold the bitmap foldout. Click the bitmap you wana skin then click extract. Then just load it in Photoshop. P.S-you need the plugin.
3. Sorry, I don't know
acyd





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Post by acyd »

what version of photoshop do u use???
RunningRiot




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Post by RunningRiot »

7.0

Seriously though, you could use MSPaint if you wanted to. Just get a dds to bitmap conveter (I know one exists cause I have one; came with the Direct X SDK) and edit it with your program of choice, convert back and inject.

Good to go.

-RunningRiot
acyd





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Post by acyd »

I try to import a texture and it says it must be a dxt2 or dxt3.(something like that....). how do I change it to what HMT wants?
deadeyes1689





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Post by deadeyes1689 »

i got the same problem,it says it needs to be dxt1 or dxt3
acyd





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Post by acyd »

I figured it out. first u look at what dxt it is when you save it. usally dxt 1 or 3. then when u save it in photoshop a screen will pop up with a bunch of options on it. click either dxt1(with the alpha) or dxt3 it depends on what dxt it is in hmt. hope that helps.
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