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elite melee

Posted: Mon Aug 09, 2004 11:36 am
by thinkreddie
is it possible to melee like an elite when you play as an elite? if so, how?

Posted: Mon Aug 09, 2004 2:03 pm
by SEHF
I don't know, but I think some guys on Halo PC got the energy Sword to melee when they were playing as elites.

Posted: Mon Aug 09, 2004 2:24 pm
by Evil Cortana
Anyone can get it to melee, it's just getting the animation to go with it. If only I knew how :(

Posted: Tue Aug 10, 2004 10:57 am
by thinkreddie
this MIGHT work

use a hex editor too redo the controler by injecting the value of the elite melee onto the melee button.

But I dont know what offset and value to look for.... :(

Posted: Tue Aug 10, 2004 12:05 pm
by Evil Cortana
Another thing I was wondering if anyone knew about it what the "Cyborg melee" damage thing is for?

Posted: Fri Aug 13, 2004 8:41 am
by SEHF
That just specifys how much damage the elite melee will do...

I think that's it.

We need to figure this out, I'll try asking in the PC forum.

Posted: Fri Aug 13, 2004 10:09 pm
by Evil Cortana
There's an "Elite Melee" tag, but i'm talking about the "CYBORG melee" tag. If i'm right it migth be possible to give MC his own auto attack. If we can give him an auto attack, maybe we can manipulate it to be controled, and have a new animation. But then why do it to begin with, because MC already has a hit animation... Most confusing...

Posted: Sat Aug 14, 2004 9:12 am
by SEHF
The Energy Sword does not have an animation trigger, because the way the sword is swung is in the elite animation trigger. And the Sword swings automatically. I think the same is for the elite melee animation because it looks exactly the same for any weapon the elite is holding...

Posted: Sun Aug 15, 2004 5:35 pm
by thinkreddie
I had an idea for a plugin for hmt that would allow you to change what each button does, like make the melee button do an elite melee instead of a cyborg melee. problem is that I know nothing of xml files.

Posted: Mon Aug 16, 2004 10:26 pm
by RunningRiot
Sorry to burst your bubble reddie, but I'm pretty sure that the controls are hard wired into the XBE...

Possibly not though. Look through the UI tags, if anywhere. However, I've looked all through the HCE tags and didn't see anything about controls. Thats all XBE done...

As for the auto-melee, thats part of the actor variant. Since there is no actor variant applied to a standard player, I'm not sure how you would do it. I suppose you could create an actv tag and link the cyborg biped to use it, but im not sure if the bipd links to the actv, or if the actv links to the bipd.... I'm pretty sure its the latter, however, whenever you bump an elite it still auto melees, so... try something, it might work.

-RunningRiot

Posted: Thu Dec 30, 2004 8:25 pm
by thinkreddie
.....the actv links to the biped. if you use the cnz- trainer, you can bump an elite/hunter/any ai that melee attacks you, and take its body. then when you kill a foe, you laugh. and when you get close to the foe, you melee attack. the melee is in the aanimation trigger, and is triggered by the actor varient. I dont know what the cyborg melee damage thing is for, but it is not in campaign. only multiplayer. so...... any ideas?