Model Extracting

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JakeOz





Posts: 2
Joined: Wed May 12, 2004 9:21 pm

Model Extracting

Post by JakeOz »

Hello- firstly if you get annoyed by 'n00b' posts then just don't read this one.

I am trying to extract the models of the warthog and the pelican for use in 3dSMAX except I can't extract them from my .map.

I am using HMT3.5 and I have followed a tutorial but I just get error messages everytime I try to use the extract raw model or extract BSP functions and I don't know why...

Could anyone send me a warthog or pelican with textures attached? I need to be able to open them in MAX but I do have that obj2max plugin if that helps.

So can any one help? Or am just gonna get flamed?
billykater





Posts: 4
Joined: Thu Jan 22, 2004 7:50 am

Post by billykater »

HMT 3.5 extracting features doesn
alpha112




Wordewatician 50

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Post by alpha112 »

Click on the model in HMT. Click extract all models on the right panel. Then get a .obj import/export plugin for 3DSMAX. Edit, then import using the import button. If you want to put them in a different map then its harder, use pokecancer's tutorial in the files section.
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JakeOz





Posts: 2
Joined: Wed May 12, 2004 9:21 pm

Post by JakeOz »

[quote]HMT 3.5 extracting features doesn
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