I asked this on xbox-scene, also, but as I'm still awating a response there, I figure I may as well ask here, too:
The transfer rate from my Xbox to PC (and vice versa) is really slow, and it takes about 22 minutes to transfer a single map, so it stands to reason I don't want to have to transfer a map more than once.
So, basically, which files are deleted from the X drive, and when? Is it all .map files, while loading another level, or is it the entire folder?
I'm looking to transfer a bunch of maps to the X drive, then just rename them to "cache005.map" or whatever, when I want to use it, instead of having to transfer them to my Xbox again.
Question regarding cached map files
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- Posts: 30
- Joined: Tue Mar 30, 2004 1:24 pm
I'm pretty sure that it replaces the oldest file out of the set for multiplayer when you run a multiplayer map (cache003.map, cache004.map, and cache005.map). Sometimes when you run different games, I think it formats the X, Y, or Z drives (Again, I think based on date last used)TablesandChairs4 wrote:I'll try that, but does anyone know about the cached files? When are they deleted, which ones are deleted?
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- Posts: 30
- Joined: Tue Mar 30, 2004 1:24 pm
That would work as long as you have Avalaunch or Boxplorer or somekind of program for your xbox so you can rename the files. If you have a modded cache file, transfer it to your xbox named like cache003(WOF).map and leave it in X drive. If you want to play that map just delete the cache003.map and then rename cache003(WOF).map using avalunch or boxplorer and then play the level.