how do u shoot vecails
how do u shoot vecails
How do you shoot vehicles? I followed the tut from mace but it just shoots regular bullets. Can someone please help me.
SHOOT VEHICLES FROM ANY GUN IN ANY MULTIPLAYER LEVELS!!!!
-BY MACEGAC - who brought you the very first Flamethrower and Gravitygun tutorial!
_=CREDIT TO AZTEC FOR HELPING ME ON THIS THNX MAN!!! =-
Ok, in order to do this you should learn and study the Vehicles in Non-Vehicle Maps tutorial.
The example used in this tutorial is a Rocket Launcher which will shoot out Warthogs in Bloodgulch.
The steps:
1) Get the output file for bloodgulch (I suggest one with identifiers)
2) Look for the Rocket Launcher projectile identifier, eg:
=== INDEX ITEM 1136 === (0x2344424)
Tag class 0: 'proj' Projectile
Tag class 1: 'obje' Object
Tag class 2: ''
Identifier: 0xE5E40470
Filename Offset: 37048739 23551A3
Offset: 43112916 291D9D4
Raw Offset: 809883D4
Filename: weaponsrocket launcherrocket
> === END INDEX ITEM 1136 ===
3) Take Identifier: 0xE5E40470 and reverse the numbers in pairs. 0xE5E40470 would reverse to 7004e4e5 (don't include 0x) You may also add spaces in-between pairs of numbers which usually will make them hex editor/people friendly---> 70 04 e4 e5
4) Now search for that value you just obtained. In the hex editor, you should find the string JORP by itself. Once you find JORP, go back to your output list..
5) Now find the identifier for the Warthog, eg:
=== INDEX ITEM 611 === (0x2340284)
Tag class 0: 'vehi' Vehicle
Tag class 1: 'unit' Unit
Tag class 2: 'obje' Object
Identifier: 0xE3D70263
Filename Offset: 37027828 234FFF4
Offset: 42156904 2834368
Raw Offset: 8089ED68
Filename: vehicleswarthogwarthog
=== END INDEX ITEM 611 ===
And reverse the identifier like you did above. So 0xE3D70263 would reverse to 6302d7e3 (add spaces if you want---> 63 02 d7 e3)
6) Now replace the reversed identifier value of the Rocket Launcher (7004e4e5) to the Warthog's identifier value (6302d7e3)
7) Now remember that string JORP ? In the hex editor, replace JORP with IHEV.
SAVE! MAKE SURE IT SAVES. I had trouble with saving, so I included this as a step.
9) Now after you've SAVED(!!!), upload modified cache file to your Xbox and have fun!
_=CREDIT TO ZECHSGX FOR PROOFREADING THIS, THNX MAN!!! =-
there you go its at http://forums.xbox-scene.com/index.php? ... ntry688018 on x-s forums
-BY MACEGAC - who brought you the very first Flamethrower and Gravitygun tutorial!
_=CREDIT TO AZTEC FOR HELPING ME ON THIS THNX MAN!!! =-
Ok, in order to do this you should learn and study the Vehicles in Non-Vehicle Maps tutorial.
The example used in this tutorial is a Rocket Launcher which will shoot out Warthogs in Bloodgulch.
The steps:
1) Get the output file for bloodgulch (I suggest one with identifiers)
2) Look for the Rocket Launcher projectile identifier, eg:
=== INDEX ITEM 1136 === (0x2344424)
Tag class 0: 'proj' Projectile
Tag class 1: 'obje' Object
Tag class 2: ''
Identifier: 0xE5E40470
Filename Offset: 37048739 23551A3
Offset: 43112916 291D9D4
Raw Offset: 809883D4
Filename: weaponsrocket launcherrocket
> === END INDEX ITEM 1136 ===
3) Take Identifier: 0xE5E40470 and reverse the numbers in pairs. 0xE5E40470 would reverse to 7004e4e5 (don't include 0x) You may also add spaces in-between pairs of numbers which usually will make them hex editor/people friendly---> 70 04 e4 e5
4) Now search for that value you just obtained. In the hex editor, you should find the string JORP by itself. Once you find JORP, go back to your output list..
5) Now find the identifier for the Warthog, eg:
=== INDEX ITEM 611 === (0x2340284)
Tag class 0: 'vehi' Vehicle
Tag class 1: 'unit' Unit
Tag class 2: 'obje' Object
Identifier: 0xE3D70263
Filename Offset: 37027828 234FFF4
Offset: 42156904 2834368
Raw Offset: 8089ED68
Filename: vehicleswarthogwarthog
=== END INDEX ITEM 611 ===
And reverse the identifier like you did above. So 0xE3D70263 would reverse to 6302d7e3 (add spaces if you want---> 63 02 d7 e3)
6) Now replace the reversed identifier value of the Rocket Launcher (7004e4e5) to the Warthog's identifier value (6302d7e3)
7) Now remember that string JORP ? In the hex editor, replace JORP with IHEV.

9) Now after you've SAVED(!!!), upload modified cache file to your Xbox and have fun!
_=CREDIT TO ZECHSGX FOR PROOFREADING THIS, THNX MAN!!! =-
there you go its at http://forums.xbox-scene.com/index.php? ... ntry688018 on x-s forums
I did all this stuff and I still shoot regular bullets!!!! Are there limitations on what version of Xbox you need? Whats going on?
Last edited by Allister on Thu Nov 20, 2003 3:16 pm, edited 1 time in total.
I don't understand your idea of humor... But it sickens me <_<
hey, stop swearing.. there is no need, absolutely none, if your using hex workshop and u have version 3 or 4 it tends not to save over a file and you should use save as then paste over it, no swearing... jeez calm down
If your significance is that but significant then is there another with significance?