H:CE content on Xbox

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mfunnyman





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Post by mfunnyman »

if you guys get this working with geting new maps in halo multiplayer
make this New Mombosa then working on the xbox it woud rock
thanks
d3fault_dot_xbe





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Post by d3fault_dot_xbe »

if this EVER happens... it is going to be a llllllloooooooooooooong time from now...
shit
xorange




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Post by xorange »

Grenadiac wrote:Yes, it is possible. What we need to do though...

1) compare meta from HCE and xbox to find differences. There are about 80 tags, we would need to compare most if not all to see if there are differences.

2) BSP format is different for HPC, probably HCE as well. We would need to convert that to xbox format.

3) The raw data for models, bitmaps, sounds. We would need to take care of that when building the xbox mapfile. Sounds present a special problem because the encoding is different (I would assume so).
Hmm...on the topic of sounds...

I just looked at a bunch of sound tags & what I found is that many of them are still encoded as xbox adpcm (particularly sfx),
and the rest seem to be ogg.
Might be some wavs too, I didn't look at all of them.
It seems like most of the short samples are xbox adpcm, & most of the longer samples are ogg.
Also note that tool still accepts xbox format sound files as input.

So...as far as creating new sound tags & transfering them to Xbox maps, this may not be very difficult at all.

As far as converting a map that includes sounds already encoded as ogg, or wav, I imagine this would be somewhat difficult.
Presumably a map converter would need to extract the sounds & re-encode them before compiling/rebuilding the Xbox map.
Spartan III




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Post by Spartan III »

It isn't Halo CE. But i know someone who is porting a BSP to Xbox Multiplayer now. And it's an AOTCR room. Whether it'll work or not, i don't know. However, he says he can only insert BSP's smaller than the one he is replacing (blood gulch or sidewinder). And he is saying if he manages to suss out inserting this room into multiplayer, with the help of someone who is good with magic (i am on about in the mapfile, not magician magic) then he may well be able to insert any BSP. (because there is lots of MB of garbage space in mapfiles)

Well, we'll just have to see if his AOTCR small room mod works first...*crosses fingers*
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pokecancer




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Post by pokecancer »

does anyone know how you figure out a bsp's magic?
AUSSIE_SPARTAN





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Post by AUSSIE_SPARTAN »

Does this mean, when the new mombasa map comes out, we could get the Battle Rifle model on xbox?
Gabs from files.halomods.com
mfunnyman





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Post by mfunnyman »

if it woud work to get AOTCR woud it then not be posibel to get the levels from halopc that are not on the xbox working on the xbox
i hope it works i woud like to see the levels on xbox it woud rock
or some hce levels that are made by other halo fans
Spartan III




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Post by Spartan III »

mfunnyman wrote:if it woud work to get AOTCR woud it then not be posibel to get the levels from halopc that are not on the xbox working on the xbox
i hope it works i woud like to see the levels on xbox it woud rock
or some hce levels that are made by other halo fans
I am only on about one room in AOTCR.
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powerpak





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Post by powerpak »

i was wondering about the BSP of xbox MP map files. I have seen in a few places the eof (end of file) extra space. i was wondering how large this space is and/or how much stuff can be put there.
Of course, i dont know how to find the differences between HCE and xbox but if I did i would work on it all the time.
Also, i would like to know how to remove the xbox BSP, and inject something in place of it say, another BSP, possibly inject it at the EOF and relink it as the stucture BSP. is there a program that can help me with this, or can someone show me how i can do it with hex workshop?
I think we should convert mapfiles by hand first, though it may be difficult and a lengthy process, as it seems it has not been done yet. I would especially like to push for that right now, because i am afraid that when HALO 2 gets out, noone will mod for HALO anymore.
xorange




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Post by xorange »

Allrighty...HCE>HXB updates are now going here:
http://files.halomods.com/viewtopic.php?t=8451

I'm putting up a few screenshots today.
peabnuts123





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Post by peabnuts123 »

hey um xorange, it works fine for and all and i inject the meta and then i go to play around with dependencies and i find no banshee ones, its not as though i dint expect this but i thought i may swell try, so im thinking. how do i get my banshee to look like a banshee and act like one, do i have to inject all its dependincies? or just swap them to scorp ones, and one other thing, on xbox the model is called mode, and on pc its called mod2 so how do i swap the mod2 if its a mode or what do i swap it to?

sry if this is confusin and all im just confused.
jake07777




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Post by jake07777 »

Great tutorial, thanx man.
peabnuts123





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Post by peabnuts123 »

hello? A LIL HELP PLZ?
Stillglade





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Post by Stillglade »

d3fault_dot_xbe wrote:if this EVER happens... it is going to be a llllllloooooooooooooong time from now...
Well, here we are about 4 months later, and it has occured.

We all need to have a little more faith in ourselves.

Xbox Halo modding is at its all time glory and just about anything is possible now. Its been about 3 years, but here we are. Imagine if we knew all we know now, back in those early days.

Nows our chance with HALO 2. Lets reuse our new found skills and knowledge and get some great new maps and map conversions out as soon as possible. We can do it, and it wont take that long.

I think taking all of the original HALO maps and single player comapaign and moving into the new HALO 2 engine would be cool. Just an idea for a starting point. :lol:
__Blaz0__




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Post by __Blaz0__ »

Those things are already going on(modding halo2)... I don't think it would be proper to place any links or info on the matter here, but it is already happening..

__Blaz0__
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