hht v5 problem

Post here about Halo modding and related editing. For help go to the Help Desk forum above.
Post Reply
TOABN





Posts: 28
Joined: Wed Aug 25, 2004 11:31 am

hht v5 problem

Post by TOABN »

oh man! let me tell you. when i first saw the link to hht5 i was so hyper! :D I couldn't wait to rebuild xbox maps. naturaly the first thing i wanted to do was put banshees in blood gulch. i rebuilt the map with the banshee from the maw, but it said it didn't insert the sounds right. i thought "no problem! just swap them for something else in the mean time." i did that and then put the banshee in sparkedit. i put it on my box and ran it no problem.... except the banshee wasn't there! :evil:

i've tried swaping things around (no good). so my first thought was that the model was bad.

i swapped the ghost model and coll and pphy and it looked just like a banshee, but didn't fly.

Why won't the banshee i rebuilt with work?
TOABN





Posts: 28
Joined: Wed Aug 25, 2004 11:31 am

Post by TOABN »

sorry, meant phys - not pphy
User avatar
rabiv88





Posts: 734
Joined: Thu Feb 05, 2004 5:20 pm
Location: Halo 2 is in my grasp, wont be back for a while... PEACE
Contact:

Post by rabiv88 »

When it first said that the sounds were built incorrectly i would have started over and made sure i did everything correctly... Sometimes you forget the smallest little detail :lol:
Image
TOABN





Posts: 28
Joined: Wed Aug 25, 2004 11:31 am

Post by TOABN »

yeah... i rebuilt it again, but still no change :(
User avatar
rabiv88





Posts: 734
Joined: Thu Feb 05, 2004 5:20 pm
Location: Halo 2 is in my grasp, wont be back for a while... PEACE
Contact:

Post by rabiv88 »

hmm you must be doing some small error or something, if you wouldnt mind, post everything that you are doing and well figure it out :wink:
Image
TOABN





Posts: 28
Joined: Wed Aug 25, 2004 11:31 am

Post by TOABN »

ok, step by step:

1. recursive extract banshee from the maw (d40)

2. grab blood gulch (tried both the cache and decompressing the map)

3. batch extract everything

4. rebuild with banshee (no sound errors this time)

5. added the banshee in sparkedit by importing the tag and swapping it with the ghost

6. compressed the map

7. ftp (transfering the map and clearing the cache)

8. level starts, but no banshee
mrhyperpenguin




Revivalist Miner Wordewatician 250

Posts: 357
Joined: Sun Mar 07, 2004 4:34 pm

Post by mrhyperpenguin »

ok, it looks like you got everything right. but you should swap the ghost for the banshee in the scnr and matg

or try recrusively injecting
Image
__Blaz0__




Articulatist 100

Posts: 177
Joined: Fri Oct 03, 2003 7:29 am

Post by __Blaz0__ »

Isn't the idea of rebuilding so we wouldn't have to swap out anything? There are few too many people that truly understand this and a lil help(i'm not being ungrateful for this fine prog) would be very appreciative..

__Blaz0__
Spartan III




Wordewatician 500

Posts: 663
Joined: Tue Nov 11, 2003 7:07 am
Location: Manchester, United Kingdom

Post by Spartan III »

I know exactly what you're doing wrong. Use HHT's dependency swapper and go to the scenario tag first. Make sure you replace one vehicles dependency with the Banshees. Now go into Game Globals and swap the same vehicle again for the Banshee.

Hope this helps, i had the same problem once.
Image
TOABN





Posts: 28
Joined: Wed Aug 25, 2004 11:31 am

Post by TOABN »

Well guys.... i tried swapping the ghost for the banshee in both the matg and scrn

no luck :(
Post Reply