How do I replace NMP or CXE maps with other modded ones?
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- Posts: 20
- Joined: Sun Jun 27, 2004 12:33 pm
How do I replace NMP or CXE maps with other modded ones?
As the Subject states? I've got a few maps d/l'd that I really enjoy playing, and I don't play some of the maps on the new NMP2/CXE. I'd like to replace the maps I don't play with modded maps that I do play. Can anyone give me a step by step? Thanx!
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- Posts: 20
- Joined: Sun Jun 27, 2004 12:33 pm
I tried that
I get a dirty disc error when I try to do that. I made sure the map was compressed (didn't think it had to be, but did it just in case), and renamed it to the exact same as the map I overwrote, and got the dirty disc error. Also, did it without compressing and got the dirty disc error too. I wonder if it's the map i'm trying to replace with? It's a newer modded one, hang em in hell... is that ran any special way that it wouldn't load just from replacing a diff. map in nmp. It runs fine when it ftp to cache003 and run it from reg. halo. But I don't want to have to change the map all the time and run back and forth to my computer and ftp. Any suggestions? Thanks!
Well you have to change the buildnumber or else it wont work
What you should do is below.
First get a hexeditor (I recommend hexworkshop, just google it)
Then open hexworkshop and load your cahe file (hangemhell)
Then on the third line you see a number, thats the buildnumber!
Now when you go to your input folder on your pc (its somewhere in the nmp + CXE folder, you should see 3 text files, called default, HaloNMP2, and HaloCXE or something
When you open one of tehse you see that they all point to different buildnumbers.
Now lets say you want to overwrite a NMP map, then you change the buildnumber of Hangemhell to that of NMP, then compress the map, change the internal name (make sure they both are the same!) and overwrite the map using ftp
Thats it!
Martijn
What you should do is below.
First get a hexeditor (I recommend hexworkshop, just google it)
Then open hexworkshop and load your cahe file (hangemhell)
Then on the third line you see a number, thats the buildnumber!
Now when you go to your input folder on your pc (its somewhere in the nmp + CXE folder, you should see 3 text files, called default, HaloNMP2, and HaloCXE or something
When you open one of tehse you see that they all point to different buildnumbers.
Now lets say you want to overwrite a NMP map, then you change the buildnumber of Hangemhell to that of NMP, then compress the map, change the internal name (make sure they both are the same!) and overwrite the map using ftp
Thats it!
Martijn
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- Posts: 20
- Joined: Sun Jun 27, 2004 12:33 pm
could u be a lil more specific?
I got the hexeditor... and I dont' get where u say the 3rd line.. on the right or left? what # are you talkin about? Please give me a step by step.. i'm DUMB u know!