Strafe and Diagonal Movement for Injected Bipeds

Post here about Halo modding and related editing. For help go to the Help Desk forum above.
Post Reply
swese44




Stylist Wordewatician 250

Posts: 341
Joined: Sun Apr 11, 2004 1:25 am
Location: San Diego
Contact:

Strafe and Diagonal Movement for Injected Bipeds

Post by swese44 »

After I inject a biped into BG, say a Hunter, how can I give it a full range of motion? Like being able to strafe and run diagonally. I think it was Allister who did it with Elites, so how is it done and is it possible to do it with other bipeds?

Thanks.
mrhyperpenguin




Revivalist Miner Wordewatician 250

Posts: 357
Joined: Sun Mar 07, 2004 4:34 pm

Post by mrhyperpenguin »

its all in the bipd, maybe you can giv the effects of the elite to the mc bipd
AUSSIE_SPARTAN





Posts: 73
Joined: Mon Dec 15, 2003 2:47 am

Post by AUSSIE_SPARTAN »

I thought movements in the animation trigger. Ask the person who fixed the grunts in bg so they walked like a cyborg.
Gabs from files.halomods.com
swese44




Stylist Wordewatician 250

Posts: 341
Joined: Sun Apr 11, 2004 1:25 am
Location: San Diego
Contact:

Post by swese44 »

Ya, it is in the animation trigger. It's not showing me the dependencies I need to swap I guess, and if I switch the whole animation trigger then you can walk in all directions, but unless you're going forward there's no animation, just stands up stiff and glides around. Hmmm.
seagoat




Articulatist 250

Posts: 314
Joined: Sat Nov 08, 2003 1:23 am

Post by seagoat »

replace the mc model with the injected bipeds model and it can strafe, i think it looks weird cuz there is no animation for it built into the model
swese44




Stylist Wordewatician 250

Posts: 341
Joined: Sun Apr 11, 2004 1:25 am
Location: San Diego
Contact:

Post by swese44 »

Exactly
Post Reply