AI Tutorial Please

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swese44




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AI Tutorial Please

Post by swese44 »

Could someone tell me where a good AI tutorial is or just give me some help in a response to this? Thanks.
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rabiv88





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Post by rabiv88 »

Im almost 100% sure that there is one in the file forums under tutorials or tutorial submissions... Take a look
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swese44




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Post by swese44 »

One tutorial says to swap the mod2 dependency of the injected Elite for the mod2 of the cyborg, but the cyborg doesn't have the mod2 dependency linked to it as far as I could tell.

I'm just trying to have them spawn from the vehicles right now, but only their weapons and grenades appear on the ground near the vehicles with no bots or bodies. What am I doing wrong?
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Post by Spammy »

The tut that says mod2 is for PC. mod2 is the PC version's model tags.

Here is a small tut to spawn them in vehicles. Made it myself :lol: .

This will make an AI controlled master chief.

First, go into a single player map. Extract an Elite's Actr and Actv. Inject them into a map(I'll say Hang em High). Link the Actr dependency in the Actv tag to the one you injected(duh) as well linking the bipd dependency to the cyborg bipd.

Go down to vehicles. I'll use a ghost. There will be a Actv that is nulled out in it's dependencies. Swap it to the Actv you injected. Change the vehi tag to scen of the ghost. Save.

Open the map in Sparkedit. Click tools and import tag into scenario. Click scenery and ghost. Now, select scenery as the item selection. Click on a piece of scenery(like the flag base). Copy that piece of scenery and then swap for the ghost you injected. Save and load it up on the xbox.

It should work.
swese44




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Post by swese44 »

Thanks a lot, it's been a while since I've posted and actually got some help.

What did you mean by

"as well linking the bipd dependency to the cyborg bipd".

Which dependency under which tag?


Thanks.
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Post by seagoat »

everything u can see in the game is either an effect, a model, or a bsp, so the cyborg definitly has a model linked to it, for xbox, it will have the "mode" tag instead of the "mod2" tag. also u dont need to swap out the model if u can inject it correctly, thats only so u dont have massive blobs everywhere.
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