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If you know a thing or two of hex,read

Posted: Sat Jun 05, 2004 1:57 pm
by Mikey_Man
I was looking through hex and decided to try and edit the armors reflection,so i extracted the meta shader model/armor(or something)and i opened it,looked down and saw
<Dependency>
<Location>0x170</Location>
<Tagclass>mtib

Posted: Thu Jun 10, 2004 8:55 pm
by frozenflames
i dont know how to do that in hex, from the looks of it, it looks like its a bitmap u need to change, but im not the best at hexing.

I d/l'd a prog the other day(i thk in utilites sect. but not sure) that was a reflectivity/shinyness plugin/prog thing. I havent used it yet, but ive seen pics. Look around for that.

Posted: Fri Jun 11, 2004 4:07 pm
by MadCactus
dude. hmt v.3 lets you extract and insert bitmaps. you just have to have the right program to read them.

And, no, if you go to 0x170 you'll just find a pointer to that bitmap. open up hmt v.3 (or 3.5) and then load characters\cyborg\bitmaps\cyborg reflection armor under the bitm tag. (mtib

Posted: Mon Jun 14, 2004 6:05 pm
by KoMatik
or u can just go into hht and swap the bitmaps. that works.