If you know a thing or two of hex,read

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Mikey_Man





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If you know a thing or two of hex,read

Post by Mikey_Man »

I was looking through hex and decided to try and edit the armors reflection,so i extracted the meta shader model/armor(or something)and i opened it,looked down and saw
<Dependency>
<Location>0x170</Location>
<Tagclass>mtib
frozenflames





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Post by frozenflames »

i dont know how to do that in hex, from the looks of it, it looks like its a bitmap u need to change, but im not the best at hexing.

I d/l'd a prog the other day(i thk in utilites sect. but not sure) that was a reflectivity/shinyness plugin/prog thing. I havent used it yet, but ive seen pics. Look around for that.
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MadCactus





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Joined: Mon Jun 07, 2004 1:59 pm
Location: Colorado

Post by MadCactus »

dude. hmt v.3 lets you extract and insert bitmaps. you just have to have the right program to read them.

And, no, if you go to 0x170 you'll just find a pointer to that bitmap. open up hmt v.3 (or 3.5) and then load characters\cyborg\bitmaps\cyborg reflection armor under the bitm tag. (mtib
KoMatik





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Post by KoMatik »

or u can just go into hht and swap the bitmaps. that works.
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