non_a conversions- dont just pass by!

Post here about scripting and programming for HaloPC (audio, network, ai, etc.)
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KoMatik





Posts: 114
Joined: Sun Mar 28, 2004 4:57 pm

non_a conversions- dont just pass by!

Post by KoMatik »

ok i am definetily no a n00b modder, but i havent done to many conversions before. i am working on a project, and when i edit the scnr.meta do i count back 16 bytes from the start or end of "sbsp'? if i do it from the end, it just sits there at the loading screen (which means jsut wrong offsets), but if i do it from the front it gives me exception. that one in the tutorial sub section just didnt help me much.
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MadCactus





Posts: 29
Joined: Mon Jun 07, 2004 1:59 pm
Location: Colorado

Post by MadCactus »

meta editing is definately tough. use the xml pages to your advantage. ignore the dependencies and the reflexive locations. focus on the reflexive translations. and, if there is a 4 byte string that ends in 40 (ex. 37 5F 34 40) it's more than likely a pointer to another section of the map. pointers are just a nusience when trying to find the raw data. :x

also, i wouldn't dive into the scenario meta. that's a little complicated for a n00b (i couldn't do it! :oops: )
KoMatik





Posts: 114
Joined: Sun Mar 28, 2004 4:57 pm

Post by KoMatik »

im not a total n00b, i do hexing alot, just when i try to do what the tut says i fail. oh well.
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