non_a conversions- dont just pass by!
non_a conversions- dont just pass by!
ok i am definetily no a n00b modder, but i havent done to many conversions before. i am working on a project, and when i edit the scnr.meta do i count back 16 bytes from the start or end of "sbsp'? if i do it from the end, it just sits there at the loading screen (which means jsut wrong offsets), but if i do it from the front it gives me exception. that one in the tutorial sub section just didnt help me much.
Your image cannot exceed 400x200 or 50kb
meta editing is definately tough. use the xml pages to your advantage. ignore the dependencies and the reflexive locations. focus on the reflexive translations. and, if there is a 4 byte string that ends in 40 (ex. 37 5F 34 40) it's more than likely a pointer to another section of the map. pointers are just a nusience when trying to find the raw data.
also, i wouldn't dive into the scenario meta. that's a little complicated for a n00b (i couldn't do it!
)

also, i wouldn't dive into the scenario meta. that's a little complicated for a n00b (i couldn't do it!
