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Ai in multiplayer problem...

Posted: Sun Apr 18, 2004 1:31 pm
by TheAngryPeon
When i host a multiplayer game, my friend and i are seeing different things. It's really wierd. We kill all the elites in the banshees and i see them all die, but my friend sees them active and half hanging out of the banshee. He said "they are frozen in their death positions." Are there any ways to avoid this or is it just my problem? :?

Posted: Sun Apr 18, 2004 1:33 pm
by Danke
AI doesn't quite work in multiplayer.
If he has the modded map, he sees them moving around, but they arent the AI that you see. There's no client/server sync-ing of AI.

Posted: Sun Apr 18, 2004 4:07 pm
by TheAngryPeon
any way to fix it? like keep them in the vehicle and make them act like normal bots? (make the vehicle invisible)

Posted: Sun Apr 18, 2004 4:11 pm
by Danke
I'm not sure. I haven't done too much work on AI.

Posted: Sun Apr 18, 2004 4:31 pm
by Halo_Xtreme
there is some pretty wierd stuff with AI in MP levels. its treating your game as a single player game from what i can tell. and this would be a good explanation of why when you try to network a multiplayer game with botz you get 2 differnt things going on per machine. Then there is the force behind wich controlls this AI, the guardians, and the fact that teams are ignored in MP for AI totally, did some playing around with this in hex and with HMT, only in SP maps does the team flag seem to have any bearing, but when edited in the meta for MP it overides it somehow and is controlled somewhere else in refrence to this controll flag of what the developers called teh guardians. Still playing with this cause this stuff is intersting :0. I have found you can control alot of things with just the actor variant meta like its biped and its weapon and what kinda equipment it can drop<i loaded em up with health packs on death>, where i am currently looking into for controls for how AI differeniates itself from the varying types of actor variants vs vehicle actor varinats and stuff.