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Where would I start....

Posted: Tue Jan 02, 2007 11:13 am
by ajhayter
Before you judge, this is for personal development in coding only.

I am not asking for an aimbot.

I am asking where I would start if I wanted to code an "aimbot like program".

i.e. How can I get (visual basic) my program that I code to manipulate things happening in the game?

Like I said. THIS IS NOT FOR CHEATS.
It is merely to understand how I can get one program to affect another, based on what is happening in said program.

I thought I would start with Halo because that is somthing I am familiar with.

Posted: Tue Jan 02, 2007 4:28 pm
by VoiDeD
I'm not so sure you could manipulate directx from within visual basic...

You'd have to try something along the lines of C/++ or try a managed language with MDX.. I'm not so sure about that one though.. The C/C++ language is a definite given.

Posted: Tue Jan 02, 2007 7:02 pm
by an emu
VoiDeD wrote: You'd have to try something along the lines of C/++ or try a managed language with MDX.. I'm not so sure about that one though.. The C/C++ language is a definite given.
nope, all the halo accessories (Third Person, Aimbot, Chase Cam) work off of halo's memory and can be easily made with VB.NET or C#. The programs write/read data to/from a certain address, that which is found with a program like ArtMoney, CheatEngine, or TSearch. I believe patrick has released source code for a trainer here, and if you know VB it will not be too hard to understand.

Posted: Wed Jan 03, 2007 3:14 am
by JunkfoodMan
Yes, Patrickssj6 has released a Video tutorial on it aswell, you can find it on his Filefront page, just click on his sig for his Page, then on that click "Read + Write Process Memory".

Posted: Sat Jan 06, 2007 5:38 pm
by Patrickssj6
Booo! :D