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Warthog Height help please!

Posted: Mon Feb 02, 2004 9:49 pm
by quaglinoman
How and where would one edit the Warthog so that it sits like a lowrider?
Is this in the Physics section of HMT, I have NEVER delt with that stuff before and would love help with this. I am a skinning person myself, when it comes to these geometry numbersand X Y Z Axis numbers I have no idea what it is saying. Also I know I have to back up the file first but is that the Save Meta selection to save a copy of the real unaltered settings?

Posted: Tue Feb 03, 2004 3:19 pm
by Beastman
u could do it by modeling the warthog differently

Posted: Tue Feb 03, 2004 6:00 pm
by quaglinoman
shoot, i am not good at modeling, so I would need that milksomething program? just use halo map tools to save, wait what file would I need to save to open in that model program?

Posted: Tue Feb 03, 2004 7:13 pm
by Beastman
if u are going to use milkshape then u dont need a plugin, automatically hmt exports the models in obj format and thats the format u have to use to plug back in, make sure u dont add or subtract anything in the model just move verticies.

Posted: Tue Feb 03, 2004 10:45 pm
by Randyman
quaglinoman wrote:shoot, i am not good at modeling, so I would need that milksomething program?
XDXDXD

it's called Milkshape. anyways, you could do it in any of the 3D modeling programs. programs (with the exception of Maya I think...) However, I highly suggest you get familiar with the program first.

Posted: Wed Feb 04, 2004 6:10 am
by Beastman
u can do it with maya, so far all that ive seen that doesnt work is lightwave just cause i think it can only import lwo (lightwave objects) files, i havnt tryed in xsi softimage yet, maybe ill try later. but for new people milkshape is what ull want most likly

Posted: Wed Feb 04, 2004 11:11 am
by quaglinoman
I will give milkshape a whirl! Thanks guys!