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Tutorial for no overheating on the plasma pistol and rifle
Posted: Fri Jan 02, 2004 6:33 am
by Robbybertu
take the meta meta offset of either the plasma pistol or rifle and add 34e to it in hex calculator . then in hex workshop edit-go to- and put in the offset you just got. you should now be at 80 3e change the e to f and the weapons no longer overheat . i am tryin to solve the fuel rod gun so hold tight .
Posted: Fri Jan 02, 2004 6:54 am
by Demonic Spartan
Um...can't you just do this in HMT3 by just putting the overheat shot amount or something to 9999?
omfg
Posted: Fri Jan 02, 2004 7:13 am
by Robbybertu
damn it halomaptools is to easy ! ! do the meta editing yourself because its just more fun man .yes i could use hmt but i don't want to ! and so many more things can be done with a good ole hex editor . like giving mc a huge head or feet . either way hex editing meta is just more fun cause it is actually a challenge .
Posted: Fri Jan 02, 2004 8:26 am
by DankButter
make us some good plugins for HMT then.
oh the fuel rod gun also
Posted: Fri Jan 02, 2004 10:10 am
by Robbybertu
i got the fuel rod gun also do the same thing to get there but instead you will see 80 3f change 3f to 64 because 64 = 100 in hex and thats how many it shoots
ha
Posted: Fri Jan 02, 2004 5:27 pm
by Robbybertu
this cannot be done in halomaptools so ha !!!
Posted: Sun Jan 04, 2004 8:17 pm
by Veegie
it shoots 100 projectiles?
that CAN be done in HMT lol...bet i could do it in 9 seconds
seriously
Posted: Sun Jan 04, 2004 10:59 pm
by Overseer
lol, less...
Posted: Mon Jan 05, 2004 12:33 am
by DankButter
timed, i did it in 2.7 sec
fdsa
Posted: Mon Jan 05, 2004 1:39 pm
by Robbybertu
no asswipe not shooting one hundred each shot but overheating every onehundred shots unstead of 4 . if you read what the post was about you would realize how idiotic you just sounded .