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most powerful damage
Posted: Mon Dec 22, 2003 5:01 pm
by ~noob~
i know this mustve been asked a thousand times before... but, whats the most powerful explosion? im making a damage mod, so i need the most powerful one.
Posted: Mon Dec 22, 2003 5:38 pm
by Demonic Spartan
Maw explosion.
Posted: Tue Dec 23, 2003 6:02 pm
by Batman
i dont think so cause i dont think it has a damage value. dont u just lose if it explodes or if u beat it. its just part of a video so it would just be under light and stuff
Posted: Tue Dec 23, 2003 6:04 pm
by {G}H0g-Jump4h
hmmm... couldnt u just lack up the dmg? or are u wanting a big visual effect? i'd go with the maw thing.
Posted: Tue Dec 23, 2003 6:19 pm
by Batman
yea visual effect would be the maw thing but i dont even know if that has a damage value i supose u could make rocket explosion have huge damage and look like that
Posted: Thu Jan 08, 2004 6:26 pm
by ReTaRdEd WaNtAbE
ya man i couldnt find it i wish it did think of a nuke that works i havent sceen one like that
Posted: Thu Jan 08, 2004 6:33 pm
by j4s[p]
Just modify the damage.
Posted: Thu Jan 08, 2004 6:35 pm
by ReTaRdEd WaNtAbE
its not there when i save the meta man because it has no damage but is there a way to put it with a explosion like make it with the rocket then use the rockets damge
Posted: Thu Jan 08, 2004 9:08 pm
by Overseer
Maybe if you type a little better we can understand you...
Posted: Fri Jan 16, 2004 2:37 pm
by peabnuts123
i need help on this question 2, except im da oposite, i need something wid a lotta damage but no light, i dont mind if it has light it just looks better without it.
so what does LOADS of damage?
Posted: Fri Jan 16, 2004 5:24 pm
by Batman
just make the rocket hurt ALOT! -_-
Posted: Mon Jan 19, 2004 5:19 am
by Runner
I think what he wants to know is, what is the highest you can mod the damage up to without causing an exception error.
Posted: Wed Jan 21, 2004 5:50 pm
by [users]Hacker
Maybe Just Change the Tank Shell damage meta to the max (FF) and make a shotgun shoot tank shells (it will shot MANY at a time) with Hex
Posted: Fri Jan 30, 2004 11:15 am
by Andredaar
Well its hexidecimal so 'F' is the highest value, therefore the most damage is FF, unless halo allows more space for damage, im not for surea nd im at school so i cant check. I think the highest damage is FF, or 65536 in normal decimal. Try using HMT to input 65536 as adamage and see if it works, then see if 65537 works. Trial and error. As for a ton of damage and little explosion, you can amke a pistol do alot, or do oyu want like a super frag grenadce with no visuals? ask around in the skinning maybe and see if they know how to use the shaders in HMT to get rid of the explosion. Hope it helps
Posted: Fri Jan 30, 2004 1:16 pm
by gryphon
The highest number you can represent in one byte is FF = 255. You're thinking of a two-byte number, as FFFF = 65535.
Posted: Fri Jan 30, 2004 5:22 pm
by gmp_gmp
just make it the damage equal to that of a fall
Posted: Mon Feb 09, 2004 9:57 pm
by Tiamat
FF =255
FFFF =65535
FFFFFF =16777215
i think it is up to 6 bytes but just in case try
FFFFFFFF = 4294967295
Nobish idea
Posted: Sat Mar 06, 2004 12:58 pm
by epic modd
Ok get all the plugins for hmt3 and go to partical system in any map yo should c stuff like explosion size falme life flame size etc.. make the eplosion bigger and brighter and whatever u want it o be U need all the plugins i say all cause I dont know the exact 1
Posted: Sun Mar 07, 2004 2:53 pm
by Blackcat109
how do you make the look of the explosian bigger.
(there were so many posts i waz to lazy to read them all)
plugins
Posted: Sun Mar 07, 2004 3:05 pm
by epic modd
u have all the plugins for hmt3 then it should be the first thign shown on the partical systems it should say explosion size all of them are mostly 1ns dont over do it like 9999 the game wont start sometimes i mean halo wont start and sometimes you cant just replace the maps and bitmaps u have to reinstall so dont over do it
Curretnly working on
poa hanger mp conversion 0.5%
cleaning of maps 10%
ai sentinals in bloddgulch 0.1%