I was looking through hex and decided to try and edit the armors reflection,so i extracted the meta shader model/armor(or something)and i opened it,looked down and saw
<Dependency>
<Location>0x170</Location>
<Tagclass>mtib
If you know a thing or two of hex,read
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- Posts: 487
- Joined: Wed Jan 14, 2004 4:23 pm
i dont know how to do that in hex, from the looks of it, it looks like its a bitmap u need to change, but im not the best at hexing.
I d/l'd a prog the other day(i thk in utilites sect. but not sure) that was a reflectivity/shinyness plugin/prog thing. I havent used it yet, but ive seen pics. Look around for that.
I d/l'd a prog the other day(i thk in utilites sect. but not sure) that was a reflectivity/shinyness plugin/prog thing. I havent used it yet, but ive seen pics. Look around for that.
Well mother, life is like a box of chocolates, you never know what you're going to get. Your life on the other hand is like a box of active grenades!