torpedo bridge

Post here about scripting and programming for HaloPC (audio, network, ai, etc.)
Post Reply
PRiMoiCoN





Posts: 164
Joined: Thu Feb 05, 2004 2:48 pm

torpedo bridge

Post by PRiMoiCoN »

is it possible to add the torpedo bridge (the light bridge) from the level halo into a MP level.........all i want is it to always be on......i dont care if the switch works or not.....i think to have the switch work is impossible anyways
Banshee Ace





Posts: 227
Joined: Tue Jan 06, 2004 9:55 pm

Post by Banshee Ace »

there are other ways to add bridges into halomaps
i've seen many master chief renders. where do these people get Master Chief's model?
PRiMoiCoN





Posts: 164
Joined: Thu Feb 05, 2004 2:48 pm

Post by PRiMoiCoN »

what bridges , and how
Banshee Ace





Posts: 227
Joined: Tue Jan 06, 2004 9:55 pm

Post by Banshee Ace »

make a model of a bridge in 3ds max and make it into scenery.. there are tutorials on how to do this... search
i've seen many master chief renders. where do these people get Master Chief's model?
PRiMoiCoN





Posts: 164
Joined: Thu Feb 05, 2004 2:48 pm

Post by PRiMoiCoN »

i wanted to do this in normal halo not ce .....is there any way to do this without ce

is there anyway you can edit the antr in hex so it is always on....i would try but i dont know what to edit
mojo





Posts: 30
Joined: Sun Apr 04, 2004 5:09 pm

Post by mojo »

wat u need to do is open up a level with that in it, recursvely save its meta then go to whatever mp map u want and rebuild it and add the bridge model and skin into it. then open up hht and take like a peice of scenery u wouldnt care if it was there or not but make sure the effect is nulled out so it doesnt screw it up, then go to the model dependancy and swap the model with that of the light bridge and swap the skin with the light bridges, u might need to add the light bridges effect to same way u did with model and skin i dunno bout that.
i think this should work im not sure though but after ure dont that stuff if it works than open sparkedit and put it wherever u want, in fact i wanna try this that would pwn if it works :D
PRiMoiCoN





Posts: 164
Joined: Thu Feb 05, 2004 2:48 pm

Post by PRiMoiCoN »

i know...its a bit of a bump....but have you got this to work mojo....i havent modded in sooooo long
Thebirthdayhat





Posts: 94
Joined: Mon Nov 15, 2004 7:01 pm
Location: over there

Post by Thebirthdayhat »

i didnt try it yet cause i cant do pmi. for sum reason i get an error when i try to get the map rebuilt. if u could link me to a dl of hmt version 3 instead of 3.5 then ill do it
Signature exceeded 3 lines of text.
Wazzaaah





Posts: 2
Joined: Sun Jan 02, 2005 4:00 pm

Post by Wazzaaah »

Humm... I think so, its just like adding a entity in halflife. But if you cant you could just find the model for the bridge and copy it into the map aas a solid (part of the landscape). Good luck any ways!
Thebirthdayhat





Posts: 94
Joined: Mon Nov 15, 2004 7:01 pm
Location: over there

Post by Thebirthdayhat »

u have to pmi it and add it to the map in sparkedit
Signature exceeded 3 lines of text.
Post Reply