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Does anyone know why the Halo 2 armor v1.41...
Posted: Tue Jul 06, 2004 10:05 am
by M
makes bitmaps.map go to 1 GB? An armor skin shouldn't increase bitmaps.map by 700 megs....
Posted: Tue Jul 06, 2004 10:24 am
by venomai
I havnt used it, but I'm guessing he reskinned everything with HIGH quality stuff making each image size larger and thus making the total size bigger? Just a shot in the dark

I mean, from the sounds of it it would probably be a much bigger file..
edit: Did it come with different models for the weaps? If so, maybe that would also do it (and add onto the already large size of the bitmaps)
Posted: Tue Jul 06, 2004 10:28 am
by M
But would it be 700 megs big? I don't think so... Plus, it doesn't look THAT much different from 1.1, which is what I'm using now.
Posted: Tue Jul 06, 2004 10:41 am
by Captain_Lag
so then leave 1.1 if ur satisfied with it
Posted: Tue Jul 06, 2004 2:29 pm
by M
Yeah, I know, but I'm just curious as to why v1.41 is so huge on bitmaps.map...
Posted: Tue Jul 06, 2004 3:18 pm
by LjBado
I ran into this problem on my Halo 2 mod. When doing the meta swap for the cyborg hands multi it increases the filesize. If you don't want the bitmaps that big, dont apply the hands multipurpose.
Posted: Tue Jul 06, 2004 7:31 pm
by M
Ohhhhhhhhh! Thanks!
Posted: Tue Jul 06, 2004 7:38 pm
by Captain_Lag
wow thats awesome....i wonder why that wud make it so big