Skinning Objects

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Alx





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Skinning Objects

Post by Alx »

How do you edit the actual skins instead of just swapping shaders?
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Re: Skinning Objects

Post by WaLKa »

Alx wrote:How do you edit the actual skins instead of just swapping shaders?
you extract the bitmap...
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Alx





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Post by Alx »

I extract, but i get no .bmp files.
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Post by Lebowski »

of course you don't... The extraction process produces .dds files that you edit in photoshop.
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Post by nukedude »

Photoshop doesn't want to open .dds files. Any details ?

I've been searching for about an hour, so don't tell me to go and look somewhere else.
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Post by Lebowski »

well you have to have the dds plugin for photoshop. I have a link to it in my skinning tutorial on my site...

Click on the silly looking picture in my sig for your salvation. :idea:
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Post by nukedude »

thank you, it's a real pain to look for something this small.
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Post by Lebowski »

np
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Post by WaLKa »

i wish you would just look around a bit before asking questions like this
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Post by Lebowski »

I second that motion :!:
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Post by Alx »

ok, sry, but do i extract the .dds files from saving the meta of the object or skin? (if so, recursive, or not recursive?) Do you batch extract the map to get the .dds? Do you get something from bitmaps.map?
sorry, i'm a total n00b at skinning.
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Post by nukedude »

check out Lebowski's website, there is the tutorial.
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Post by Batman »

ok "hypathicly speaking" :wink: if someone has photoshop but they just downloaded it off kazaa how would one apply the plugin cause that person wouldnt have the right folders and stuff


also is there anything i could use instead
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Post by Lebowski »

one has to have the right folder structure in order for photoshop to function correctly.
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Post by Batman »

ah well would one be able to use another program instead
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