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Posted: Tue May 11, 2004 5:36 am
by losvedir
Heh.. that is kind of neat.
Posted: Tue May 11, 2004 5:59 am
by maca_ยง
nifty

cool
Posted: Wed May 12, 2004 6:02 pm
by not creative enough
cool
Posted: Thu May 13, 2004 3:07 pm
by vapor007
haha thats pretty cool
Posted: Sat May 15, 2004 1:59 pm
by Guest
shnazzy
Posted: Mon Jun 07, 2004 12:53 pm
by Phantom15
Thats the shizz kidz
Posted: Mon Jun 07, 2004 10:00 pm
by Guest
suave move
Posted: Wed Jun 16, 2004 6:25 pm
by Guest
i hurt myself on that level b4 at that time and i wanted to try killing myself but i couldnt figure out how i hurt myself so thanx

Posted: Fri Jun 25, 2004 12:57 pm
by iceman4256
kinda neat
Creating an elite biped?
Posted: Thu Jul 01, 2004 9:34 pm
by Trexnumber1
i was just wondering if this is possible, and if it is how? thanks a lot.
Posted: Thu Jul 01, 2004 10:15 pm
by Specter
sure, just make the .biped file in guerilla i guess.....
Posted: Fri Jul 02, 2004 6:46 am
by Ironahand08
you need the gbxmodel
Posted: Fri Jul 02, 2004 8:00 pm
by KiLLa_187
Ironahand08 wrote:you need the gbxmodel
ummm ever heard of HMT?
anywayZ U need to texture the exported Elite (using hmt) model and make the tags in guerilla
Posted: Fri Jul 02, 2004 8:11 pm
by Trexnumber1
i am not following, how do i get the GBXmodel, or if i can't then how do i do this in HMT?
Thanks
Posted: Fri Jul 02, 2004 9:14 pm
by Danke
Here's the only way I think you could do it.
You'd need HMT, HaloPC, HaloCE, HEK, and 3dsmax (preferably 5, it doesn't actually matter) or Gmax.
Using HMT, extract from a SP mission an elite model. Then extract a Master Cheif model from any MP mission in HaloPC. Then put them in 3dsmax or Gmax, whichever you have, and merge in tutorial.max from HaloCE (HaloCE\data\levels\test\tutorial\models\tutorial.max to be exact) and only select Master Cheif from the dialog that pops up. You should now have an elite model, a master cheif model, and an extremely small master cheif reference model in the scene. Now grab the two you got from HMT and scale them both down (at the same time) until the master cheif you got from HMT pretty much matches with the one from the tutorial map. Then the elite should be the right size for putting in HaloCE. Delete both MC's and save that file and put it away somewhere.
Now open up Guerilla and export the gbxmodel for Master Cheif as a .txt. Then, using this
script for 3dsmax\GMAX, import the txt into 3dsmax. Merge in your sized down elite file and move all those reference boxes and spheres so they match your elite. Link the elite to the frame (probably called "frame biped" or something like that).
If you figure out that, texture it (you can get the textures off of HMT, just change them into .TIF) and export it as a JMS. Then fire up the command prompt. Do "tool model (where you exported the JMS)" Then put all the .tif in one folder and do "tool bitmaps (directory of .tif files)"
Then you should have a gbxmodel, and a bunch of bitmap tags. Make a whole bunch of shader tags for those bitmap tags, edit the gbxmodel in guerilla and apply those shaders at the very bottom, and then make a biped tag, or preferably copy MC's, make the model reference your model, but make the animation graph reference MC's graph (it should work since you used all the references from MC in the model), and now you have an elite biped to use. Of course he acts like an MC, but you can make some actor and actor varient tags for that. Or you could even (and easily) make it so everyone plays as an elite.
Of course no one in there right minds wants to do that. Texturing it would be a pain in the ass.
Posted: Sat Jul 03, 2004 8:20 am
by Trexnumber1
i feel pretty dumb right now, but i can't import an .obj in 3dsmax 6. and i searched for hours trying to find a plugin, wiht no luck. THanks ALOT for that Tut Dan!!
Posted: Sat Jul 03, 2004 9:06 am
by Danke
Lol. Forgot. You can always use milkshape to go from OBJ to 3DS. I just hope that you have it. Blender also has one. I'll see if I can find an .obj importer....
Posted: Sat Jul 03, 2004 9:08 am
by Danke
(Sorry for double post, just making sure it gets read)
OBJ2Max converter:
http://www.cadalyst.net/extras/plugins/ ... j2Max6.zip
Took me 1 minute to find that.
Posted: Sat Jul 03, 2004 10:02 am
by Ironahand08
KiLLa_187 wrote:Ironahand08 wrote:you need the gbxmodel
ummm ever heard of HMT?
anywayZ U need to texture the exported Elite (using hmt) model and make the tags in guerilla
have you even tried that
it dosent work
you have to convert it to a gbx model with james' 3ds max script
Posted: Sat Jul 03, 2004 10:39 am
by Trexnumber1
the script isn't up anymore, the link is down or something