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Map questions: Lights/ladders

Posted: Thu Jul 01, 2004 12:26 pm
by pimpmeister
I'm planning to make a new map called Halonorge
http://home.no.net/knasir/images/halonorgeet.1.jpg
http://home.no.net/knasir/images/halonorgeet.2.jpg

I have this planned in my head, but the techinical aspects are stopping me.
1. How do you make latters?
2. Flagholder, you do this in Sapien?
3. Lightning, can you just make light sources? Should I do this in 3DS max or is it possible in Sapien?

The level is not going to be open, but I'm not sure how to get rid of the sky. Should I just flip normals at the editing stage and turn it the other way when I'm finished?

Posted: Thu Jul 01, 2004 1:49 pm
by Captain_Lag
well for lighting u use the radiosity thing in Sapien or run it thru tool....for ladders u need to add "^" w/o the quotes at the end of w/e object u designate as the ladder


hope this helps

Posted: Fri Jul 02, 2004 12:40 am
by pimpmeister
So if I have an object, say a box, and call it "smokey", then all I need to make it a ladder (suck in english) is to call it "smokey^"?

Posted: Fri Jul 02, 2004 11:11 am
by Specter
right, but another thing about ladders. it's only 1 sided (you're not makin a 3d ladder here...) so you also put a % at the end so that the material you assign it is two sided. this will make it so that both sides of the ladder are textured. and the texture fits itself, so you dont need to worry about aligning them together.... so if you name your ladder material "smokey", to make it a good ladder you'd rename it to "smokey%^" (once again, without the quotes)

BTW, by flagholder, do you mean the flag base? (that little metal thing under the flag?)

Posted: Fri Jul 02, 2004 3:29 pm
by Captain_Lag
ya sorry i forgot about the %....and for the flag placement, the holder is scenery, you just put the flag spawn point on top of it

Posted: Fri Jul 02, 2004 9:01 pm
by Dispraiser
your map is too much like derelict.

Posted: Fri Jul 02, 2004 9:11 pm
by Specter
LOL ya it is....and nobody likes derelict