lighting
lighting
hey i got gmax and i made a low-ceiling maze building inside a hangemhigh style level.......when i entered the building it was friggin dark..... so basically i need to know how to light the whole place up and not do any fancy lighting effects.........i just wanna see....
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- Joined: Fri Jun 11, 2004 4:36 pm
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Light are easy to make.
All you need is a plane that has a texture on one side. Put a "!" in front of the texture name so its render only.
Next when you are creating a new shader use the shader_transparent_chicago one. You can set the color and strength of the light along with alot of other stuff in Guerilla too. Compile your map and thats it.
Whalla, now that plane gives off light
All you need is a plane that has a texture on one side. Put a "!" in front of the texture name so its render only.
Next when you are creating a new shader use the shader_transparent_chicago one. You can set the color and strength of the light along with alot of other stuff in Guerilla too. Compile your map and thats it.
Whalla, now that plane gives off light
