lighting

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Post Reply
darthyoda





Posts: 4
Joined: Sat Jun 19, 2004 4:08 pm

lighting

Post by darthyoda »

hey i got gmax and i made a low-ceiling maze building inside a hangemhigh style level.......when i entered the building it was friggin dark..... so basically i need to know how to light the whole place up and not do any fancy lighting effects.........i just wanna see....
FATALity911





Posts: 28
Joined: Fri Jun 11, 2004 4:36 pm
Contact:

Post by FATALity911 »

well you can just import some like flood lights from 343 or make your textures lighter ( dont it sucks) thats really the only thing i can think of untill grnadiac tells how to make lights
right now anarchy looks like a healthy alternative
Livens





Posts: 24
Joined: Wed Jun 16, 2004 5:09 am

Post by Livens »

Light are easy to make.

All you need is a plane that has a texture on one side. Put a "!" in front of the texture name so its render only.

Next when you are creating a new shader use the shader_transparent_chicago one. You can set the color and strength of the light along with alot of other stuff in Guerilla too. Compile your map and thats it.

Whalla, now that plane gives off light :)
darthyoda





Posts: 4
Joined: Sat Jun 19, 2004 4:08 pm

Post by darthyoda »

thanx guys
Post Reply