Hog Run

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
shifty





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Hog Run

Post by shifty »

I decided to move my map to a new thread with a better name and such.

Today is the third day ive been working on this map. I completed the little teleporter buildings. Ive also pretty well finished a secret room. I cant tell you anything more about that because its . . . well . . . secret. The majority of my time however was spent going through everything else ive completed and deleting unneeded polygons.

Image

Thats a good shot of the catwalk ramps and the hog run ramps. In between the ramps is the teleporter building. Inside will be a shotgun, a needler, some grenades, a health pack, and the teleporter.

Image

And thats just an overview of everything ive done so far.
Last edited by shifty on Wed Jun 23, 2004 10:32 am, edited 1 time in total.
Griff





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Post by Griff »

looks pretty good.. might be a bit hard to drive fast without falling off the hog run track :)
younghaloce





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Post by younghaloce »

u should make a long strightaway and have a jump at the end
shifty





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Post by shifty »


Is anyone really good at making terrain bitmaps (the big bitmap that covers the entire ground)? I could really use some help on that because i am horrible at making that kind of stuff.

It is a long and narrow canyon. The hog run will take up the center of the map. On either side of the run will be the cliff walls. On either end of the run there will be a dirt incline leading up to the base. Both sides are completely symmetrical.

If you have some spare time id really appreciate it if you could make one. Aside from the above paragraph you are basically free to make it however you want. I dont care what type of terrain it is nor where dirt roads and other stuff are. If you do make one you can email it to me at 'shifty@verizon.net'. Id dont need this anytime soon so take your time.

A big thanks from me beforehand for anyone who takes the time to make one.
kaptainkommie




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Post by kaptainkommie »

We don't allow people overusing color like that here shifty. Cut it out.
GHL





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Post by GHL »

ok looking at the size of the doorway i can roughly estimate the size of the MC,
now if it is that big, then this map is HUGE. i really reccomend making it smaller.
shifty





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Post by shifty »

right now its 1025 gu long.

Could someone give me the size of MC in generic units?
GHL





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Post by GHL »

he is 70 high and like 10 wide or something, i know for sure he is 70 high
edit: shifty using those bold texts all the time is really annoying, just use normal text
hydroxic





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Post by hydroxic »

looks good to me :) are ya gonna make another version of it after this current one?
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{G}H0g-Jump4h




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Post by {G}H0g-Jump4h »

u should make the track have loops. and, u should make the track elevated really really high over lava, so if u fall... U ARE DOOMED! and put a dragon down there.
hydroxic





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Post by hydroxic »

{G}H0g-Jump4h wrote:u should make the track have loops. and, u should make the track elevated really really high over lava, so if u fall... U ARE DOOMED! and put a dragon down there.
that'd be no fun, or maybe it would i guess, but if it's hog run then u want to b able to do a hog run w/o many obstacles right? just a thought
EDIT: yay, some amount of posts that i have!! lol400thatis
kasper4christ





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Post by kasper4christ »

meh.. the bolding don't bug me that much.. i don't mind.. but. then again.. my screen res is 1280X1024.. so.. everything is small.. i think it looks cool the size it is, maybe you could also release a smaller one scaled down a bit for those who are put off by the bigness of your map. looks cool, i look forward to your final: whatever size it is....
shifty





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Post by shifty »


Firstly. I bold the text so that i can tell at a a glance which posts are mine. This helps me immensly and i will not stop doing it.

Anyway. I havent posted because ive been on vacation. Consequently i havent worked on the map either. I should be getting back into a normal schedule now though. My map needs major editting.

That's it for now.
Dispraiser





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Post by Dispraiser »

I just figured out an easy way to make Lava in Photoshop.... So if you do go with the lava idea...

Roast in this beauty...

Image
shifty





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Post by shifty »

The lava looks freakin awesome but i doubt if ill use it. Thanks anyway.

Im trying to export the level as a .jms to test it out but for some reason blitzkrieg wont initialize. Does anyone know whats up?
Captain_Lag





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Post by Captain_Lag »

did u link to the frame?
shifty





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Post by shifty »

Yeah i did. I did everything right but for whatever reason blitzkrieg wont initialize so that i cant export as a .jms.
McFarlane





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Post by McFarlane »

Dispraiser, you did make a good lava effect but.
You need to make it a .tif for tool to notice it and make a bitmaps tag for it.
But it is nice.
PE$T





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Post by PE$T »

Are you sure you installed Bliztkrieg right?
Make sure you follow Vatoloco's read me.


1. Verify you have the 4 .dlls in this folder in your system directory. If not, copy the 4 dlls (not the .dle) in this directory into your Windows system directory.
WindowsNT - winnt\system32
Windows9x - windows\system
Windows2k - winnt\system32
WindowsXP - windows\system32

2. If you copied the 4 dlls into your system folder, you'll need to reboot before you can run MAX with the Bliztkrieg plug-in.
McFarlane





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Post by McFarlane »

Um.. That lava has to be a .tif for tool to make bitmap tags with it. :(
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