GHL Tutorial 2:
Bypassing the need to setup and apply textures then uv them for haloCE levels:
Before i start, i would like to say, thanks to Malf for teaching me this.
Sapien and tool require you to have every object (not including stuff like skys and the frame) to be textured and uvw-mapped properly, this can be an annoyance when making maps.
When making a map, sometimes you want to test the level without having to set every single texture ect.
well this is how,
when making textures in a multi/sub-object material make one called something like "temp" (without the quotation marks) and instead of giving it a diffuse material so it has a texture, just do what you would for sky, give it a diffuse colour (the colour doesnt matter, its just to help how you understand where everything is) so after you have given it a diffuse texture, close the materials window, and give all your models the material ID of the temp material we just made, everything will go the colour of the temp material you made, next instead of making a UVW map, we are gonna skip that and apply a Unwrap-UVW modifier, you dont need to even mess with the unwrap uvw, just make sure every model has the unwrap uvw modifier on it, this tricks tool and sapien into thinking there is a properly done UVW but in reality there is NO uvw:). now, make a folder for your map in the tags\levels folder (c:\program files\microsoft games\halo custom edition\tags\levels), inside that folder make another folder, name it Shaders then inside that folder make shader and make sure its a shader_evironment type of shader, and when making it in guerilla, dont give it a base map or anything like that. name the shader temp, so it would be temp.shader_environment
now compile your map as normal and do the population in sapien and thats it, you now have an untextured level, it may not be pretty, but it saves alot of time and is good for testing.
- GHL
Special thanks to Malf
btw, its late so people, try this out, if i missed something and it dont work, its prolly coz its late at night here, tell me if it dont work and i will chek over it when i am fully awake and edit where needed,
feedback please
Tutorial: Bypassing the need to texture your maps
Nice tut, but some of that seems a bit unessesary. I have tested maps before without textures and I didn't mess with any unwrap uvw modifiers at all. I just went into top view and fit the regular UVW wrap over everything. It compiled just fine and in sapien and playing in HaloCE it just looked like a map without textures.
Maybe I'm missing something that your ways does for you that my way does not?
Maybe I'm missing something that your ways does for you that my way does not?
you sorta missed the point, uvw mapping usually takes time, you prolly just use a box or plane uvw map and leave it, i am talking about bypassing drawing out a new uvw from scratch (which none of kirks tutorials covered)
so just applying the unwrap WITHOUT a normal uvw map under it, would trick tool into thinking it had on eunder it.
so just applying the unwrap WITHOUT a normal uvw map under it, would trick tool into thinking it had on eunder it.