Strange 3ds max 6 problem.
Posted: Wed Jun 16, 2004 1:23 pm
Ok this is what happens. When I apply the .tif image file to the skybox that I want to be the ground, the image appears on the ground even BEFORE I apply the UVW map modifier. The problem is though that it is flipped. After I apply the UVW map to it, it is correct, but when I go back into editable mesh, a message comes up that says:
A modifier exists in the stack that depends on topology.
Changing parameters may have undesirable effects.
The dependant modifier is: (then either UVW Map or unwrap UVW, whichever one I am using) Are you sure you wan't to continue.
The choices I have are: Hold\Yes, Yes, and No.
I have tried them all neither works. So when I am in UVW map, the image is right, but when I go into editable mesh, it is flipped. When it is flipped however, the terrain stays the same, so it is nearly impossible to edit terrain.
Just now I tried the show end result button, and now it is aligned correctly, but I have to see the UVW map lines all over, and the .tif still should not show up before I apply the UVW map.
Anyone know why this is happening?
A modifier exists in the stack that depends on topology.
Changing parameters may have undesirable effects.
The dependant modifier is: (then either UVW Map or unwrap UVW, whichever one I am using) Are you sure you wan't to continue.
The choices I have are: Hold\Yes, Yes, and No.
I have tried them all neither works. So when I am in UVW map, the image is right, but when I go into editable mesh, it is flipped. When it is flipped however, the terrain stays the same, so it is nearly impossible to edit terrain.
Just now I tried the show end result button, and now it is aligned correctly, but I have to see the UVW map lines all over, and the .tif still should not show up before I apply the UVW map.
Anyone know why this is happening?