fixing textures

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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deadshot





Posts: 9
Joined: Wed May 26, 2004 3:59 pm

fixing textures

Post by deadshot »

ok, im having problems texturing my level, i put the regular grass file in 3d s max for the ground and a texture for the mountains cause i didnt want to go into PHP oh PS and make it my self, but now im having trouble because the textures wont show up in sapien, do i have to do something in tool with the bitmaps or what and if i have to what is it?

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Danke




Wordewatician 500 Mad Hatter

Posts: 2256
Joined: Sun Nov 02, 2003 7:44 pm

Post by Danke »

You need to compile a bitmap tag using tool. I just figured it out. Just use tool bitmap blah blah....
(just do "tool" by itself in the command prompt for help with the usage)

It'll compile. You might as well make a shader too, copy one from tutorial, rename it, open with Guerilla, change it to reference your bitmap tag, and your done.
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