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ramps
Posted: Thu Jun 10, 2004 2:06 pm
by deadshot
ok, i have a map that im making called dodgeball, and there is 2 sides, but you can still get to the other side with to bridge type things, but with i do the STL check i get about 36 errors around the bridge and i really dont want to have to fix them, does anybody have a better way of making a bridge w/o all the headaches?
Posted: Sun Jun 13, 2004 6:23 am
by New Age
ok speak in english.
STL?
anyway, what are you asking, how to make bridges? talk to me on aim if you really need help.
Posted: Sun Jun 13, 2004 9:02 am
by aarndo
New Age wrote:ok speak in english.
STL?
anyway, what are you asking, how to make bridges? talk to me on aim if you really need help.
stl check... It finds errors
answer: just make a bridge scenery
Posted: Sun Jun 13, 2004 10:49 am
by New Age
no, dont make a bridge scenery, model it. Never make it scenery unless you are going to have it move or be destructable
Posted: Sun Jun 13, 2004 4:53 pm
by aarndo
New Age wrote:no, dont make a bridge scenery, model it. Never make it scenery unless you are going to have it move or be destructable
if u heard what he said, he doesnt want to.
its a lot easier making it a scenery because then u can use it in other maps too
Posted: Sun Jun 13, 2004 7:49 pm
by Dispraiser
you can also move things from Max file to Max file...