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breakable surfaces

Posted: Tue Jun 08, 2004 3:40 pm
by gamble
ok, im making a piece of scenery that should have breakable surfaces. So i went back into max cuz i forgot to do it the first time, and i put a - after all the materials. When i tried to compile the scenery, it made me make a new shader for the panels- surface even though the shader should just be panels right? i don't need a shader with the - for each one do i?

naming

Posted: Wed Jun 09, 2004 11:50 pm
by deadshot
did you name the texture in max right it should be something like tutorial_metal_panels or something like that.

Posted: Thu Jun 10, 2004 9:10 am
by gamble
you know, i don't know but.....


can I do the add - to the end for breakable surfaces thing on scenery? cuz thats what i did it on. It might work on maps but i don't know on scenery

Posted: Sun Jun 13, 2004 6:27 am
by New Age
breakable scenery?
what are you trying to do?