Grenades go through parts of my base...

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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sorby





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Grenades go through parts of my base...

Post by sorby »

I am making a map (Death Basin) and on parts of the base you can throw grenades through the floor. However, on other parts they bounce like normal. The warthog wheels also sink some on the problem areas. Please tell me how to make it so the grenades will not go through the base. BTW I am using 3DS Max.
gamble





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Post by gamble »

Yeah i have the same problem with part of my map too. I think its just because your walls/floor aren't thick enough.
Specter





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Post by Specter »

thick enough!? they should be paper thin.....if you made your map correctly. it has to do with the .scenario_structure_bsp
EqUiNoX





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Post by EqUiNoX »

Gamble wrote:Yeah i have the same problem with part of my map too. I think its just because your walls/floor aren't thick enough.
Umm, gamble, it has nothing to do with thinkness, the collision model got screwed up, so the grenades are never colliding with the base...they are going straight through...
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sorby





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Post by sorby »

Thanks I didn't even think of the collision model. How can I edit this?
EqUiNoX





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Post by EqUiNoX »

Just try to rebuild your map...and do it right...
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sorby





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Post by sorby »

Do you mean just export it to a .JMS again? Because there has to be some way to edit the collision models without remaking the entire map.
CrAzY





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Post by CrAzY »

yeah..I played your death Basin level and noticed that.....even Master chief can walk through some of the walls....your level needs work...GJ though :D
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Excal




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Post by Excal »

try to create new faces where the problems r happenin
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05H3T5KY




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Post by 05H3T5KY »

Yea sorby, I have been having the same problems with my map, which currently is in the early alpha stage.....expect my problem is much more widespread in my level. It happens all over the level... :(

BTW, Nice map so far Sorby. Can't wait for the final version. It'll be awesome. :)

But back on topic, please, anyone who knows the answer to this problem take the minute to post the solution.
sorby





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Post by sorby »

I'm glad you like the map so far 05H3T5KY. I posted in your topic as to how I was able to resolve most of my problems with this.
gamble





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Post by gamble »

Specter wrote:thick enough!? they should be paper thin.....if you made your map correctly. it has to do with the .scenario_structure_bsp
what i meant was that 2 was are back to back, like one has normals facing one way, and the other wall has normals facing the other way and they are right on top of each other,or like .01 away
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