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.mdl format???? Need help!!!
Posted: Sat May 29, 2004 7:38 pm
by TheExecuter
I got so models that I want to put into halo and the files for the model I downloaded are as follows:
awp is the name of the weapon
1) v_awp.mdl
2) p_awp.mdl
3) w_awp.mdl
what should I do, what is this?
Posted: Sat May 29, 2004 9:37 pm
by Katarn
Ok, you need milkshape for this. Use Kratisto's mdl decompiler to decompile (only the w_awp.mdl) into .smds. then import the gun smd, not an animation. export as .obj. Then import the .obj in 3ds max. Then create a reference frame, resize, recoordinate, and link to the reference frame. export as .jms. Then compile into tag and build a cache file from tutorial.scenario
Posted: Sat May 29, 2004 9:51 pm
by TheExecuter
i have a mac, could do it for me, i'll send you the files
Posted: Sat May 29, 2004 9:52 pm
by Katarn
i dont have milkshape 3d, sry, my trial ran out
Posted: Mon May 31, 2004 10:52 am
by FlakLikaDuk
I have MS but not 3DSMax or GMax yet... so if you could send me the files that would be fine but you'd have to find someone for the 3DS bit.
Posted: Tue Jun 01, 2004 5:39 pm
by TheExecuter
Katarn wrote:Ok, you need milkshape for this. Use Kratisto's mdl decompiler to decompile (only the w_awp.mdl) into .smds. then import the gun smd, not an animation. export as .obj. Then import the .obj in 3ds max. Then create a reference frame, resize, recoordinate, and link to the reference frame. export as .jms. Then compile into tag and build a cache file from tutorial.scenario
i got a PC i can use and milkshape, the rest is all mumbo-jumbo to me. can you elaborate on your tutorial thingy for me