Unwrap UVW problem in 3DS Max 6
Posted: Sat May 29, 2004 10:02 am
I've been trying to build a level in 3DS Max 6, and I go in and unwrap the UVW map, get everything looking good, texture in the right place, but when I go back to editable mesh mode, I get an error message that tells me it's dependent on the Unwrap UVW modifier, and the texture goes right back to the way it was. Does anyone have any clue as to why it would do this? I've tried just about all I can think of, and this thing still has me stumped. Thanks!
Actually, the error message reads:
"A modifier exists in the stack that depends on topology.
Changing parameters may have undesriable effects.
The dependent modifier is: Unwrap UVW
Are you sure you want to continue?
[Hold/Yes] [Yes] [No]"
I'm probably doing one small little thing wrong, but it's driving me insane.
Actually, the error message reads:
"A modifier exists in the stack that depends on topology.
Changing parameters may have undesriable effects.
The dependent modifier is: Unwrap UVW
Are you sure you want to continue?
[Hold/Yes] [Yes] [No]"
I'm probably doing one small little thing wrong, but it's driving me insane.
