Whassup superfly, its me - AssOnFire
I got that open edges thing nailed. What you do is you import the WRL file that tool creates into 3DS. To do this, you go file->import, select file type VRML and import the file called mymap.wrl where mymap is err, the name of your map.
Now, deselect everything in your 3DS environment and press 'h'. Up pops the objects list. A bunch of objects have been added that highlight the exact areas where there are problems. These are called VRS01 or something like that. Select them all.
Now, in your viewports, jump to a location where the selected error geomoetry is. Edges are quite discrete, so a thin white line may well be concealed by your objects. Rotate views (in particular perspective) and if needbe move the selected error objects a few points just to see where they are.
In the perspective view with the errored geometry in view, you have to try to locate that open edge. An open edge as described by the HEK tutorial is:... (Find it under level compilation in HEK tut)
There is an open edge in the level.
Typically, there is a "hole" in the level that is preventing the level from satisfying the Sealed World Rules and therefore the level cannot compile successfully.
Basically, if you have two faces that dont quite meet, a missing face, or you have accidentally moved a vertex so a hole is created, tool will flag an open edge error.
Fix them one at a time by jumping to the location, inspecting the geometry and if necessary, deleting and re-creating faces. Remember to re-apply materials, smoothing groups and UVWmaps after editing faces. Sometimes a hole in the level is simply created because you accidentally moved a point. If this is the case, just move it back (it has to be exact - so if you moved your point in the z-axis and it has a value of 10.678 and all others in the same plane have 5.7 or something, just give that point a z-value of 5.7).
Once you have fixed them all, hit 'h' again, select all the error geometry, delete it, save your 3DS file and re-export. If more errors turn up in tool you can import them as before and look for the solution in the HEK tut.
Good luck
