Illumination

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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gamble





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Illumination

Post by gamble »

What symbol do i have to put on a material if i want it to give off light?
[35] ptr





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Post by [35] ptr »

Make it ! and use a chicago shader.
gamble





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Post by gamble »

but i thought that if it was a ! it would have no collision, would it affect my map if i applied it directly to part of my wall? or should i make some new faces?
Moron66213




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Post by Moron66213 »

Wait, I was wondering this too. When you name it, you add a ! to the end, kinda like you add %^ to a ladder?
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Blaze





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Post by Blaze »

You can alter the shader to give off light but it is probably better to make new faces.
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05H3T5KY




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Post by 05H3T5KY »

Or you can make it easy on yourself and just create a light surface in 3DS MAX before you export.....that way you don't have to mess with the shaders and stuff like that at all. :)
DEVIL0989





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Post by DEVIL0989 »

Im not to sure on how to map... im only good with the whole modding part. *HMT* Hex
rec0





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Post by rec0 »

you can use existing faces as long as you don't give it the ! at the end of the shader.. thats only collision anyways so its not necessary for faces making up models/buildings/ or w/e. the shader must be a light emitting shader made in guerilla. I just use the example_tutorial_lights shader and just change the bitmap references and the name. Simple.
fc helix





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Post by fc helix »

i just saw ladder, and i knw this is off topic but can you add a ladder into a regular halo pc map and if so how, please email me at j.gunnerson@imaginelight.com or AIM me at jasonwithin

Thanks
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Excal




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Post by Excal »

u need to extract it from a map that has it and rebuild the map with the ladder in it... then bring it into sparkedit and place it where u want
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gamble





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Post by gamble »

whats all this about a ladder?

anyways i was just asking if there is an easier way besides making 4 vetices in the exact right places then connecting them (vetices take a long time to make)
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