Props to the man who conceives and answer to this quandry
Posted: Tue May 25, 2004 6:59 pm
Well Godhand the noob is back again .. and this time with questions in spades ... mhahahaha.
Luckily for you i am the inventive noob who back in the day used to Hexedit warcraft 2, so all my questions are actually good ones that start dialouge on modding in general , and therefore help everyone. Message for all you other noobs who complain .. learn to fucking read! i'm doing more modding in the past 2 weeks because i read a few forums and figured out a few very complex programs. It takes time.
Ok Question # 1. I am at a point in my level where i know how to make bases and have done so. I am now applying materials to the base using the material editor. However in aplying the textures to it, i am having difficulty getting a specific texture to apply to a specific polygon. For some reason it either A. applys it to the whole element, or B. applys to some polygons but not all. Either way it has me fairly confused. I now have a base, with a Danger Canyon icon spread around it in a very random way, and before i design my texures i want to know how they fit. I have set every polygon to use Matereal ID 1, which is the one that have used for the roof, and i have dragged the material over to it about a dozen times. When i change the tile setting,it does change the color of the element, flickering back and forth from a dark to light gray. Do i need to mess with angles or displacement to get it to line up? I'm obviously doing somthing wrong. Props to the man who figures out my noobness.
B. For sealed gemotry rules i noticed no refrence to an object that runs into another object, so that polygons overlap. However i noticed that kirks tutorial (which i saw afer i built my base) he avoids that. Is there a reason for this, and is there a tool in 3dsmax6 that i can use to clip of the ends of offending polygons so they macth, without disturbing the level.
Before you decide to flame me i would have you know that this is only the second question i have asked on any forum, and they are very reasonable questions, and i am drunk and therefore cannot be held accoutable for my actions.
I saw mono01d3 in a halo game today to. Is that the monoxide who made HMT , or some imposter , cause this guy sucked balls. i killed him like 15 times on sidewinder, with the assult rifle. It was sad. man thats a long post.
Luckily for you i am the inventive noob who back in the day used to Hexedit warcraft 2, so all my questions are actually good ones that start dialouge on modding in general , and therefore help everyone. Message for all you other noobs who complain .. learn to fucking read! i'm doing more modding in the past 2 weeks because i read a few forums and figured out a few very complex programs. It takes time.
Ok Question # 1. I am at a point in my level where i know how to make bases and have done so. I am now applying materials to the base using the material editor. However in aplying the textures to it, i am having difficulty getting a specific texture to apply to a specific polygon. For some reason it either A. applys it to the whole element, or B. applys to some polygons but not all. Either way it has me fairly confused. I now have a base, with a Danger Canyon icon spread around it in a very random way, and before i design my texures i want to know how they fit. I have set every polygon to use Matereal ID 1, which is the one that have used for the roof, and i have dragged the material over to it about a dozen times. When i change the tile setting,it does change the color of the element, flickering back and forth from a dark to light gray. Do i need to mess with angles or displacement to get it to line up? I'm obviously doing somthing wrong. Props to the man who figures out my noobness.
B. For sealed gemotry rules i noticed no refrence to an object that runs into another object, so that polygons overlap. However i noticed that kirks tutorial (which i saw afer i built my base) he avoids that. Is there a reason for this, and is there a tool in 3dsmax6 that i can use to clip of the ends of offending polygons so they macth, without disturbing the level.
Before you decide to flame me i would have you know that this is only the second question i have asked on any forum, and they are very reasonable questions, and i am drunk and therefore cannot be held accoutable for my actions.
I saw mono01d3 in a halo game today to. Is that the monoxide who made HMT , or some imposter , cause this guy sucked balls. i killed him like 15 times on sidewinder, with the assult rifle. It was sad. man thats a long post.