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New Map Spacestation
Posted: Tue May 25, 2004 5:50 pm
by New Age
Map Name: Spacestation
Size: 7000x7000 units. Hight unmeasured
Here is the layout. This is a WIP still, so far i have the bridges done.

Key:
Green = Worthog
Brown = R. Worthog
Purple = Banshee
Gray = Teleporter
Black = Turret
The Turrets will be my own turrets. They will shoot 2 rocket bursts, that will very so slightly home in on flying targets. If possible, i will adjust the gravity of the level, since Spacestation takes place in space. I want this map to be Boarding Action on steroids.
I have, as I said, completed the Bridges, and have also Created the skybox. As soon as I finish fabricating the bridges I will begin work on the bases. I would appreciate any help with this project, such as help with making interiors of bases, and advanced disigning.
Please post your comments and advice on the project so far. No spamming please. No topics unrelated to My map. Yes I am leaving and going to gearbox, and this is the last thing I wanted to get out.
Please tell me if I should continue this project or abort it.
Posted: Wed May 26, 2004 3:08 am
by New Age
bump
Posted: Wed May 26, 2004 5:59 am
by maca_ยง
cant really judge the level from the pictures.
sounds good though

Posted: Wed May 26, 2004 8:17 am
by [users][MiNX]TEK
Hmm... what would the interior look like? I imagine somthing like one of the last levels of Halo, where there were all different rooms with ass loads of ammo. But (question) you have two teleporters on oppsite sides, looking like there facing eachother and you could pick which one to choose, but... where will they lead you?
Posted: Wed May 26, 2004 8:46 am
by hydroxic
i like it, but...
[MiNX]TEK wrote:what would the interior look like? I imagine somthing like one of the last levels of Halo, where there were all different rooms with ass loads of ammo.
that
Posted: Wed May 26, 2004 11:23 am
by New Age
I cannot shot the inrerior from a 2d perspective... i have everything sketched out and i have the who level designed. There is going to be an ammo bay, and it will have an ammo rack like in the Maw. I will make it from scratch however.
What i am really looking forward to is trying to change the gravity... but that seems doubtfull.
Posted: Wed May 26, 2004 11:59 am
by Dark Cloud
Not 4 Banshees, please... 2 per team, or else it's just n00b city.
Posted: Wed May 26, 2004 1:55 pm
by New Age
Update: 1
the counter banshees are the turrets...
anyway, im making this a two level map now....
i also just finished the bridge and the two sides... and the bases... the bases are only flag stands.... very simple
This is my first map... so dont criticise.

Simple now... i had to remake it because the bridge geometry was distorted beyound repair.. comments please
Posted: Wed May 26, 2004 4:53 pm
by New Age
Update: 2
I know I stink at making bases and buildings, but please cut me some slack here. This is why i need help making interiors.
The big room is the Ammo dump, and it will include a Rocket Launcher, Ammo, pistol and ammo, A couple Plasma Rifles, 4 plasma pistols, 3 sniper rifles and ammo.
Shoud i do this? Is this necessary? Comments please

Posted: Thu May 27, 2004 11:08 am
by New Age
bump!
Posted: Thu May 27, 2004 1:13 pm
by McFarlane
That last pic especailly wants me to play this map.
Posted: Thu May 27, 2004 4:00 pm
by EqUiNoX
bumpz0rs, nice new age, if you got a good skin when you where done then it would be a really good map...i wouldn't mind playing on it...
Posted: Thu May 27, 2004 5:34 pm
by New Age
Bumporama....
Update: 3
As you can see... i have gotten the basics down... im going to have an ammo wall on the wall near the base...
Posted: Thu May 27, 2004 6:22 pm
by New Age
Update: 4
Here i have added the weapons rock... in front of where the MC is standing will be where the worthogs are...

Posted: Fri May 28, 2004 2:30 am
by DD Godhand
Pretty good. IF you are having issues with interiors take a look at Mattp001
tutorial. Its pretty informative. Basicly just take a few boxes and delete all the faces and use the vertices to draw the base that you want. You might want to do it under a diffrent file, then import it into the new map.
Looking pretty good i'm looking forward to it.
A suggestion though. Try tweaking the turrets so that they are better against banshee's either with tracking against flying or a more effectice projectile. Human LAAG Turrets would truly rule, but that is more advances stuff.
Posted: Fri May 28, 2004 3:09 am
by New Age
Update: 5
OK... ill tweak the turrets. And i have pretty much gotten interiors down.

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I have already started the 2nd level.
Posted: Sat May 29, 2004 8:49 am
by New Age
bump
Posted: Sat May 29, 2004 9:31 am
by gameman86
better mapper than me, i cant even make my race track map, any this map sounds cool, looks pretty good for what is done and good luck
Posted: Sat May 29, 2004 10:15 am
by New Age
yeah... ive gotten alot further....
i have finished 2nd floor...
Posted: Sat May 29, 2004 11:17 am
by EqUiNoX
bumpity fucking bump...nice new age, that is gonna be a really good mod...really good...