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Working on this map..

Posted: Thu May 20, 2004 6:49 pm
by hebus
No textures, no lighting, no props, it's honestly what I got after 3 hours of doing my dirty work in maya.. Got some pics, here's an overveiw.. First picture, lets say up is North. A large field, in the middle is a ramp/bunker, North-East, and South-West corners are sniper positions, South-East and North-West are bases.
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We'll look at the bunker first.. Ramps on the East and West side, when a small room inside of the bunker. Most likely will hold a rocketlauncher or Stealth.
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Next we have the sniper positions.. There will be a teleport into them from I don't know where yet but most likely a place where the sniper cannot see, just to be fair. There will obviously be a sniper rifle here and I think perhaps some type of energy shield.
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Onto the the bases.. 2 rooms, 2 entrances, with one way into each base which I will most likely fix later. So there's the basic hallway entrance, I'll probably have a few warthogs set along the sides in here.
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The main room, here is where weapons will be placed, medkits. Basically the artillery.
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And at last in the back, is the flagroom. There will probably be a rocketlauncher or fuelcannon set under the ramp here, and ontop will be the flag.
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Right now all I got is this big "Maya Binary" file, if someone knows a plugin for Maya 5 to export OBJ files, and someone can explain to me how to actually make this a halo mp level, your name would definately be in a secret room underground along with mine. Or at least in the readme file. Anyway what I'm saying is I need help making this a Halo level, and any help that you can provide would be greatly appreciated.. But anyone trying to rip off my ideas is a fool! And will deserve and recieve my dispisement forever.. Which is not cool because I'm a cool guy.. I'm rambling now, here's the end.

argps@yahoo.com

AIM: Capitan Obviouso

Posted: Thu May 20, 2004 8:18 pm
by inkjet
ok do u have the real maya or just ple. if not ple then export it as a lwo or 3ds and i'll have my friend import in 3ds max and export it as the file type needed. we swear we will not steal it. after all i couldn't make the map if i tried.