Help needed with ground on map
Posted: Thu May 20, 2004 6:01 pm
Hey Everyone,
Been around the block, first time posting.
I've been all over the HEK tut, and kirk's as well.
Very good stuff. I feel very comfortable with what I'm doing and understand it.
To ease myself into thise, I've created several small maps. However, I have the exact same problem everytime and am now am getting really discouraged.
To summarize what I've done:
a: made tif in PSP
b: made map in 3ds
c: compiled tif to bitmap (as in kirks tut)
d: used tool to 'export' the map to a .scenario.
e: loaded .scen into guerilla
f: created sky tags
g: created ground shader
h: created start eq
i: loaded .scen into Sapien.
Here's where the trouble starts. I see my sky texture just fine.
I set radiosity_quality (either 0 or 1)
and then radiosity_start
My ground *never* shows up.
This happens on all my maps. Even ones where I steal the bitmap from, say, Timberland.
I need some ideas.
I've included two links. One link is for the tag directory and the other is the data directory of my latest map. (No, it's nothing to drool over, I'm still learning the tools)
If someone would snag these and tell me the heck I'm doing I would be really greatful. Only cavaet: My HEK is in F:\HaloCE
So, unless you want to mess around with getting that reset in 3ds max, you might want to make a mapped drive back to yourself or something.
Thanks for any help!
LINKS:
http://www.pendulus.org/halo/crossfiretags.zip
http://www.pendulus.org/halo/crossfiredata.zip
Been around the block, first time posting.
I've been all over the HEK tut, and kirk's as well.
Very good stuff. I feel very comfortable with what I'm doing and understand it.
To ease myself into thise, I've created several small maps. However, I have the exact same problem everytime and am now am getting really discouraged.
To summarize what I've done:
a: made tif in PSP
b: made map in 3ds
c: compiled tif to bitmap (as in kirks tut)
d: used tool to 'export' the map to a .scenario.
e: loaded .scen into guerilla
f: created sky tags
g: created ground shader
h: created start eq
i: loaded .scen into Sapien.
Here's where the trouble starts. I see my sky texture just fine.
I set radiosity_quality (either 0 or 1)
and then radiosity_start
My ground *never* shows up.
This happens on all my maps. Even ones where I steal the bitmap from, say, Timberland.
I need some ideas.
I've included two links. One link is for the tag directory and the other is the data directory of my latest map. (No, it's nothing to drool over, I'm still learning the tools)
If someone would snag these and tell me the heck I'm doing I would be really greatful. Only cavaet: My HEK is in F:\HaloCE
So, unless you want to mess around with getting that reset in 3ds max, you might want to make a mapped drive back to yourself or something.
Thanks for any help!
LINKS:
http://www.pendulus.org/halo/crossfiretags.zip
http://www.pendulus.org/halo/crossfiredata.zip